Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1616457554737683488 9 Theunsmart the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Jan 29, 2026. Slain by an orc ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (127 turns). Theunsmart the Magician (Djinni Conjurer) Turns: 127, Time: 00:00:45 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - ring of positive energy Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy (worn) Scrolls b - a scroll of teleportation {unknown} Skills: * Level 0.1 Fighting + Level 2.2 Dodging + Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is almost dead. The orc barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! You have reached level 2! Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (78% to hit) Okay, then. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray misses the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (severely wounded, 78% to hit) Okay, then. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (severely wounded, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc. You kill the orc! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 hand axe. You die... ####.#..########.# #......<#........# #.####..#.######.# #.# #..#.######.# #.# #..#......#.# ##.############.#.# #.....).........#.# ##########.....##.# #†)o@'.....'..# #.####.....#### #)########## #.)...... #........ #........ #........ ##....... ....... You could see an orc. Vanquished Creatures 3 orcs (D:2) An endoplasm (D:1) A frilled lizard (D:2) 2 goblins 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theunsmart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Theunsmart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:2 | Reached XP level 2. HP: 9/21 MP: 0/0 126 | D:2 | HP: 1/21 [orc/+0 hand axe (1)] 127 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, nrook_uturn, nicolae_the_louvre D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 13 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 5