Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7009662544770903104 46 Theunsmart the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Jan 29, 2026. Was an Initiate of Makhleb. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:22 (728 turns). Theunsmart the Magician (Djinni Conjurer) Turns: 728, Time: 00:02:22 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 23 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . l - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) l - an orb of light (worn) Wands i - a wand of mindburst (4) Scrolls b - a scroll of acquirement {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} o - a scroll of vulnerability {unknown} Potions d - a potion of enlightenment {unknown} g - a potion of magic {unknown} h - a potion of lignification {unknown} p - a potion of cancellation {unknown} Talismans c - a medusa talisman k - an inkwell talisman n - a storm talisman Skills: * Level 0.3 Fighting + Level 2.2 Dodging + Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll moves out of view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You stop channelling your searing ray. The gnoll barely misses you. Your magical contamination has completely faded away. You are too injured to fight recklessly! Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 scale mail (heavily wounded, haloed, 88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ##.##..# .......# ..####.# ..#...)### ### ..#.##)..# #.# ..#.#...)###.# ......_......# ####....#.#..##### #...##.#.....@# ###....#.####.# #.####.# #j# ####.. ..# jj. #.##.. #### ..## ###.####.## ...# .>......... .... ##.#####... ..... ##.## You could see 3 gnolls. Vanquished Creatures 2 adders 2 ribbon worms (D:2) 2 orcs (D:3) 3 endoplasms A giant cockroach (D:3) 3 hobgoblins A quokka (D:2) 3 ball pythons (D:2) A bat (D:3) A frilled lizard (D:3) A goblin (D:3) 4 kobolds A rat (D:3) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theunsmart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Theunsmart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | You are sucked into a shaft and drop 1 floor! 153 | D:2 | Reached XP level 2. HP: 13/21 MP: 0/0 252 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 252 | D:2 | Learned a level 1 spell: Kinetic Grapnel 562 | D:3 | Found a shadowy altar of Dithmenos. 696 | D:3 | Found a burning altar of Makhleb. 706 | D:3 | Became a worshipper of Makhleb the Destroyer 728 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, chequers_jeans D:2: mumra_celtic_spiral_tile, layout_basic, nicolae_ecumenical_snake_handling, minmay_cut_off D:3: layout_loops_ring, nicolae_dithmenos_through_a_glass_darkly, nicolae_overflow_crystal_walls, feat_on_display Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 64 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 8