Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 7060904147840802998 23587 ThiccGoat the Thaumaturge (level 12, -9/81 HPs) Began as a Grey Draconian Conjurer on Feb 5, 2026. Was an Elder of Sif Muna. Mangled by Snorg (10 damage) ... on level 4 of the Lair of Beasts. The game lasted 01:08:42 (14286 turns). ThiccGoat the Thaumaturge (DrCj) Turns: 14286, Time: 01:08:43 Health: -9/81 AC: 12 Str: 10 XL: 12 Next: 73% Magic: 26/26 EV: 13 Int: 28 God: Sif Muna [****..] Gold: 265 SH: 0 Dex: 11 Spells: 16/32 levels left rFire . . . (100%) e - staff of alchemy rCold . . . (100%) d - orb {Stardust} rNeg . . . (100%) (no helmet) rPois + (33%) f - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) j - +2 pair of boots {Earth} SInv . c - amulet of magic regeneration Will ..... m - +6 ring of intelligence Stlth ++++ o - ring of flight HPRegen 0.33/turn MPRegen 0.60/turn %: no passive effects @: on blink cooldown, on stardust cooldown, flying, studying Short Blades A: mud breath, mud-swimmer, AC +8, amphibious, unfitting armour, cold-blooded, armoured tail 1 a: Mud Breath (2%), Renounce Religion (0%), Channel Magic (63%), Forget Spell (0%), Divine Exegesis (93%) You were on level 4 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You visited the chambers of the Necropolis 1 time. You collected 906 gold pieces. You spent 641 gold pieces at shops. Inventory: Hand Weapons a - a +3 quarterstaff of chaos b - a +0 dagger of electrocution g - a +2 short sword of venom h - a +2 dagger of venom i - a +0 dagger of draining k - a +0 dagger of freezing l - a +8 flail of protection n - a +2 trident of distortion p - a +1 heavy scimitar q - a +0 quarterstaff of speed s - the +0 quarterstaff "Puidusch" {elec, rN++} (You found it on level 9 of the Dungeon) rN++: It greatly protects you from negative energy. It cannot be enchanted further. v - a +2 heavy battleaxe w - a +0 war axe of sundering x - a +1 heavy mace Armour d - an orb of stardust (worn) f - a +0 cloak (worn) j - a +2 pair of boots of earth (worn) Magical Staves e - a staff of alchemy (weapon) Jewellery c - an amulet of magic regeneration (worn) m - a +6 ring of intelligence (worn) o - a ring of flight (worn) r - a +4 ring of slaying t - an amulet of faith u - a ring of magical power y - a ring of magical power Wands a - a wand of flame (61) e - a wand of paralysis (15) b - a wand of light (11) c - a wand of roots (4) Scrolls t - 4 scrolls of teleportation r - a scroll of revelation h - 2 scrolls of enchant weapon {unknown} I - 2 scrolls of immolation V - 5 scrolls of vulnerability m - 2 scrolls of amnesia {unknown} a - 2 scrolls of enchant armour N - 5 scrolls of noise s - a scroll of summoning e - a scroll of poison {unknown} c - a scroll of fear {unknown} u - a scroll of acquirement {unknown} v - a scroll of brand weapon {unknown} y - a scroll of fog {unknown} i - 4 scrolls of identify Potions g - 2 potions of magic M - 2 potions of mutation f - 3 potions of enlightenment {unknown} k - a potion of brilliance {unknown} l - a potion of cancellation {unknown} c - 2 potions of curing d - 3 potions of might {unknown} j - 2 potions of moonshine {unknown} L - 3 potions of lignification n - 2 potions of attraction {unknown} p - 4 potions of haste {unknown} o - a potion of invisibility {unknown} q - a potion of berserk rage {unknown} Miscellaneous g - a +0 sack of spiders h - a +0 phantom mirror Skills: + Level 7.7 Dodging + Level 8.4 Stealth * Level 10.6 Spellcasting + Level 9.1 Conjurations + Level 7.3 Translocations - Level 6.7 Earth Magic + Level 7.7 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d61% 4 d - Teleport Other Tloc 54% N/A 1% 3 e - Shock Conj/Air 100% 1d9 1% 1 f - Blink Tloc 100% N/A 1% 2 g - Passwall Erth 68% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Brom's Barrelling Bould Conj/Erth 73% 2d11 1% 4 Passage of Golubria Tloc 54% N/A 1% 4 Freeze Ice 56% 1d7 3% 1 Poisonous Vapours Alch/Air 88% 1d3 3% 1 Soul Splinter Necr 56% N/A 3% 1 Summon Small Mammal Summ 56% N/A 3% 1 Grave Claw Necr 28% 2d9 5% 2 Sublimation of Blood Necr 14% N/A 5% 2 Fulminant Prism Conj/Alch 28% 3d13 5% 4 Iskenderun's Battlesphe Conj/Frge 40% 2d11 5% 4 Inner Flame Hex/Fire 14% N/A 11% 3 Sigil of Binding Hex 14% N/A 11% 3 Vampiric Draining Necr 14% 2d7 11% 3 Cigotuvi's Putrefaction Necr/Air 14% N/A 36% 4 Martyr's Knell Necr/Summ 14% N/A 36% 4 Conjure Ball Lightning Conj/Air 20% 3x3d6 65% 6 Hoarfrost Cannonade Ice/Frge 7% 3d6/3d12 71% 5 Eringya's Noxious Bog Alch 11% 4d6 99% 6 Discord Hex 7% N/A 100% 8 Disjunction Tloc 27% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (4/5) D:9 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:9 * Annotations: Lair:4 Snorg Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +8) You are amphibious. You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A nearby plant withers and dies. Snorg goes berserk! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Snorg! Snorg is heavily wounded. Snorg is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Snorg (heavily wounded, berserk, covering ground slowly, 83% to hit) You focus your ray upon Snorg. The searing ray hits Snorg! Snorg is severely wounded. (Press . to maintain the ray.) The searing ray misses Snorg. The searing ray hits Snorg. Snorg is severely wounded. Snorg bites you but does no damage. Snorg claws you but does no damage. Snorg closely misses you. You stop channelling your searing ray. Snorg attacks as she pursues you! Snorg bites you. Snorg closely misses you. Snorg claws you but does no damage. Snorg closely misses you. Snorg claws you. Snorg completely misses you. Snorg attacks as she pursues you! Snorg closely misses you. Snorg claws you! Snorg barely misses you. You encounter a wyvern. Snorg rages. Snorg bites you!! Snorg barely misses you. Snorg claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. Snorg bites you. Snorg claws you! * * * LOW HITPOINT WARNING * * * Snorg claws you!! * * * LOW HITPOINT WARNING * * * Snorg bites you! You die... . #..# ##. ##..# #P.# #...# #..## ########P^.### ####..## ##.#.#........# ##.#....#####†~..........P### #.#........†††÷......#.#..#.##### #..........#~#~.......##....#...# ...........####.@T.....###....... ......