Third Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, -17, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -27, D:1) a hobgoblin corpse (skeletalised by now) (17, -7, D:1) a frilled lizard skeleton (18, -7, D:1) a jackal skeleton a jackal skeleton (18, -3, D:1) a +0 morningstar (21, -26, D:1) a +0 dagger (24, -28, D:1) a +0 club (26, -23, D:1) a +0 whip (33, 8, D:1) a rat corpse (skeletalised by now) (38, -36, D:1) a +0 whip (40, -19, D:1) a +0 short sword (46, -21, D:1) a +0 robe (48, -31, D:1) a +0 dagger (49, 0, D:1) a quokka corpse (skeletalised by now) (58, -29, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (11, 14, D:2) a frilled lizard corpse (skeletalised by now) (12, -14, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (22, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 5, D:2) a ball python corpse (skeletalised by now) (38, 4, D:2) an adder corpse (skeletalised by now) (42, 4, D:2) a +0 scale mail Level 3 of the Dungeon (0, 13, D:3) a +0 hand axe (9, 25, D:3) a +0 club a +0 leather armour (11, 25, D:3) a +0 hand axe a +0 leather armour (12, 26, D:3) a +0 flail a +0 leather armour (21, 24, D:3) a +0 hand axe (27, -4, D:3) a +0 robe a +0 club (34, 31, D:3) 3 flux baubles (36, 0, D:3) a +0 partisan (44, -9, D:3) a +0 club a goblin skeleton (46, 22, D:3) a +0 scale mail (47, 39, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club 3 stones (6, -14, D:4) a +0 dagger (9, -15, D:4) a quill talisman (10, -39, D:4) a +0 dagger a +0 robe (11, -39, D:4) a +0 dagger of holy wrath (12, -40, D:4) a +0 war axe (22, -7, D:4) a +0 short sword (30, -8, D:4) a +0 dagger a stone (34, -36, D:4) a +0 falchion (37, -40, D:4) a +0 whip a +0 club (37, -39, D:4) a +0 spear a +0 halberd (37, -13, D:4) a +3 whip Level 5 of the Dungeon [Shop] Coeth's Weapon Shoppe the +6 triple crossbow "Seij" {penet, rN++ Stlth+} (1002 gold) rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 mace of protection (106 gold) 5 poisoned darts (30 gold) a +0 trident (35 gold) a +0 morningstar (60 gold) 5 javelins (150 gold) a +0 war axe (35 gold) a +0 spear (30 gold) (0, 0, D:5) a gold piece (10, -5, D:5) a +0 leather armour (13, 9, D:5) a +0 flail (14, 9, D:5) a +0 club (14, 10, D:5) a +0 whip a +0 leather armour (15, 9, D:5) a +0 hand axe (16, 18, D:5) a +0 whip (18, 31, D:5) a +0 chain mail (32, 10, D:5) a +0 cloak (34, -7, D:5) a +0 mace (35, -8, D:5) a +1 short sword of draining (35, 12, D:5) a +0 mace a +0 chain mail (35, 14, D:5) a +0 club a +0 ring mail (35, 15, D:5) a +0 flail a +0 ring mail (43, 14, D:5) a +0 cloak Level 6 of the Dungeon (2, 2, D:6) a +0 flail (15, -22, D:6) a +0 hand axe a +0 robe a +1 whip of flaming a +2 robe of positive energy (28, -39, D:6) a +0 hand axe (28, -30, D:6) a parchment of Animate Dead (28, 2, D:6) a +0 spear (29, 8, D:6) a +0 cloak (34, -4, D:6) a +0 hand axe (34, -3, D:6) a +0 mace a +0 ring mail (35, -3, D:6) a +3 heavy dire flail a +0 leather armour a +0 dagger a +0 robe (41, -14, D:6) a +0 robe (43, 6, D:6) a +0 hammer (49, -6, D:6) a +0 quarterstaff (50, -38, D:6) a quill talisman (57, -9, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, 1, D:7) a +0 flail a +0 chain mail (2, -25, D:7) a +0 flail (2, -20, D:7) a +0 dagger a +0 robe (2, 2, D:7) a +0 flail a +0 leather armour (4, -18, D:7) a +0 morningstar (5, -17, D:7) a +0 whip a +0 ring mail (6, -7, D:7) a +0 leather armour (7, -13, D:7) a +0 club a +0 ring mail (8, -14, D:7) a +0 dagger (8, -11, D:7) a +0 short sword (9, -10, D:7) a +0 whip a +0 hand axe (16, -21, D:7) a +0 dagger a +0 robe (21, -18, D:7) a +0 dagger a +0 robe (23, -18, D:7) a +2 mace of protection a +0 robe (30, 1, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Ybbedeg's Weapon Emporium a +0 whip (45 gold) a +0 trident (63 gold) 4 large rocks (108 gold) a +0 dagger (36 gold) a +0 falchion (54 gold) 4 javelins (216 gold) the +1 longbow of Callousness {flame, rElec rC- Int+2 SInv} (723 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a throwing net (54 gold) a +0 spear (54 gold) 6 boomerangs (216 gold) (2, -4, D:8) a +0 short sword (20, -6, D:8) a +0 morningstar a +0 leather armour (32, 22, D:8) a +0 leather armour (42, 49, D:8) a +0 dagger a +0 robe (42, 50, D:8) a +0 flail a +0 ring mail (42, 51, D:8) a +0 dagger a +0 robe (57, 2, D:8) a +0 war axe (61, 20, D:8) a +0 hand axe Level 9 of the Dungeon (30, -21, D:9) a +5 battleaxe a +0 robe (31, -5, D:9) a +2 vampiric whip (32, 16, D:9) a +0 robe a +0 dagger (33, -19, D:9) a +3 war axe a +0 robe (34, -22, D:9) a +2 scimitar a +0 robe a +1 dagger a +0 robe (34, -20, D:9) a +2 flail a +0 robe (35, -19, D:9) a +0 shortbow (35, 14, D:9) a +0 leather armour (36, -22, D:9) a +0 rapier (37, -5, D:9) a +0 short sword 3 stones a +0 dagger (38, -4, D:9) a +0 short sword (40, -2, D:9) a +0 dagger 3 stones a +0 short sword (42, 0, D:9) a +0 short sword (49, -16, D:9) a +0 whip (52, 0, D:9) a +0 sling Level 10 of the Dungeon [Shop] Zeus's Dragon-Slaying Spoils the +1 steam dragon scales of the Doldrums {Harm rC- Dex+6 SInv} (988 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. +1 acid dragon scales (752 gold) +1 swamp dragon scales (832 gold) +0 fire dragon scales (800 gold) +0 ice dragon scales (800 gold) +0 pearl dragon scales (1600 gold) +2 shadow dragon scales (1232 gold) +0 storm dragon scales (1040 gold) +0 golden dragon scales (1280 gold) the quicksilver dragon scales "Amaozasu" {+Inv rF- Will+ Int-2 Slay+5} (1180 gold) +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (0, 0, D:10) a +0 dagger a +0 robe a +0 dagger of draining a +0 robe a +0 war axe a +0 ring mail (9, 11, D:10) a +0 orcbow (11, 13, D:10) a +0 club a +0 dagger (11, 32, D:10) a +1 quarterstaff of draining (12, 14, D:10) a +0 dagger a +0 robe (13, 16, D:10) a +0 dagger a +0 robe a +0 dagger a +0 hand axe a +0 leather armour a +0 long sword a +0 plate armour a +0 giant club a +0 giant club a +0 battleaxe a +0 plate armour (13, 17, D:10) a +0 dagger a +2 robe of resistance (14, -6, D:10) a +2 dagger of protection a +0 robe a +0 ring mail (15, -7, D:10) a +0 shortbow of freezing (15, -6, D:10) a +0 dagger a +1 robe of cold resistance (25, 11, D:10) a +0 chain mail (33, 31, D:10) a +8 plate armour of ponderousness (unseen) (33, 32, D:10) a parchment of Curse of Agony (34, 8, D:10) a +2 short sword of venom a +1 scale mail of command (34, 31, D:10) a parchment of Olgreb's Toxic Radiance (34, 32, D:10) a parchment of Foxfire (35, 31, D:10) a parchment of Silence (35, 32, D:10) a +0 dagger (45, -7, D:10) a +2 long sword of freezing (46, 44, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 spear (7, -9, D:11) a +0 spear (27, -15, D:11) a +1 mace of protection (31, 15, D:11) a +0 giant club a +0 giant club (35, 4, D:11) a +0 dagger a +0 robe (35, 11, D:11) a +0 shortbow (36, 0, D:11) a +0 club (36, 1, D:11) a +0 scimitar a +0 chain mail (36, 2, D:11) a +0 hand axe of freezing Level 12 of the Dungeon (4, 0, D:12) 15 gold pieces 2 large rocks