Third Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (5, 11, D:1) a hobgoblin corpse (skeletalised by now) (12, 35, D:1) a +0 dagger (16, 15, D:1) a +0 dagger 5 stones (22, 22, D:1) a rat skeleton (31, 1, D:1) a storm talisman (39, 20, D:1) a quokka corpse (skeletalised by now) (45, 19, D:1) a rat corpse (skeletalised by now) (48, 6, D:1) a +0 ring mail (48, 38, D:1) a +0 whip (54, 47, D:1) a frilled lizard corpse (skeletalised by now) (55, -4, D:1) a hobgoblin corpse (skeletalised by now) (60, 51, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a potion of moonshine (0, 18, D:2) a +0 whip (10, 11, D:2) a bat corpse (skeletalised by now) (18, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 1, D:2) an adder corpse (skeletalised by now) (19, -20, D:2) a +0 whip a kobold corpse (skeletalised by now) (21, 3, D:2) a ball python corpse (skeletalised by now) (23, 2, D:2) a frilled lizard skeleton (31, -17, D:2) a parchment of Kinetic Grapnel (32, -12, D:2) a +0 leather armour (36, 12, D:2) a +0 leather armour (39, 1, D:2) a +0 dagger a goblin skeleton (41, -3, D:2) a bat skeleton (43, -4, D:2) a +0 dagger a kobold skeleton (47, -3, D:2) a +0 short sword (49, 19, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (53, -5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a frilled lizard skeleton (8, -12, D:3) a +0 robe (8, 24, D:3) a ball python corpse (skeletalised by now) (9, -19, D:3) a +0 club a goblin skeleton (14, -2, D:3) a +0 short sword (15, -22, D:3) a +0 leather armour (15, -5, D:3) a +0 club a +0 ring mail (16, -8, D:3) a +0 robe (17, -9, D:3) a +0 flail a +0 leather armour a +0 dagger a +0 leather armour (18, -1, D:3) a ball python corpse (skeletalised by now) (28, 22, D:3) a hobgoblin corpse (skeletalised by now) (30, -11, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, -5, D:3) a jackal corpse (skeletalised by now) (32, 9, D:3) a +0 dagger (33, -9, D:3) a +0 robe (33, 8, D:3) an adder skeleton (34, -2, D:3) a +0 club (36, -9, D:3) a jackal corpse (skeletalised by now) (37, -7, D:3) a jackal corpse (skeletalised by now) (39, -18, D:3) a ball python skeleton (54, -8, D:3) a +0 sling (54, -7, D:3) 8 gold pieces (54, -6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (6, -14, D:4) a +0 short sword a stone a kobold corpse (9, -42, D:4) a +0 dagger (10, -18, D:4) a scroll of identify (11, -20, D:4) a potion of brilliance (12, -19, D:4) a scroll of teleportation (12, -18, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (13, -20, D:4) 2 potions of haste (14, -18, D:4) a scroll of teleportation (18, -19, D:4) a +0 sling (20, -30, D:4) a ball python skeleton (26, -35, D:4) 5 gold pieces (27, -44, D:4) a +0 short sword (27, -43, D:4) a ball python corpse (28, -38, D:4) a javelin (29, -38, D:4) 2 javelins (30, -36, D:4) a parchment of Apportation (31, -41, D:4) a potion of attraction (31, -31, D:4) a scorpion corpse (39, -31, D:4) 11 gold pieces