Third Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, 0, D:1) a bat corpse (skeletalised by now) (7, 9, D:1) a rat skeleton (8, -4, D:1) a +0 dagger (15, 11, D:1) a ball python skeleton (19, 9, D:1) a +0 dagger 5 stones a kobold skeleton (21, 18, D:1) a +1 dagger of holy wrath (25, 14, D:1) a +0 short sword a kobold skeleton (33, 23, D:1) a hobgoblin skeleton (40, 11, D:1) a quokka corpse (skeletalised by now) (43, 3, D:1) a +0 dagger (47, 17, D:1) a ball python corpse (skeletalised by now) (48, 18, D:1) a +0 whip 3 stones (54, 3, D:1) a +0 club (55, 16, D:1) a +0 whip a kobold corpse (skeletalised by now) (57, 35, D:1) a +0 club (61, 3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (7, 16, D:2) a +0 whip a +0 spear a gnoll skeleton (8, 36, D:2) a +0 short sword (11, 33, D:2) a bat corpse (skeletalised by now) (12, -2, D:2) a quokka corpse (skeletalised by now) (13, 16, D:2) a +0 whip (14, -5, D:2) a +0 falchion (18, 9, D:2) a quokka skeleton (19, 17, D:2) a +0 whip (31, 25, D:2) a +0 short sword (31, 31, D:2) a spore talisman (35, 31, D:2) a rat corpse (skeletalised by now) (42, 10, D:2) a +0 chain mail (45, -1, D:2) a +0 sling (53, 3, D:2) a bat corpse (skeletalised by now) (56, 4, D:2) a +0 sling (58, 15, D:2) a +0 club a +0 sling Level 3 of the Dungeon [Shop] Rifetsu's Jewellery Shoppe an amulet of chemistry (unknown) (420 gold) the amulet "Afisooc" {Chemistry +Blink rPois Dex-2 SInv} (674 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Blink: It lets you blink. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. a +6 ring of dexterity (unknown) (504 gold) a ring of see invisible (unknown) (210 gold) a ring of positive energy (unknown) (280 gold) a ring of protection from fire (unknown) (350 gold) the ring "Ymuyn" {Str+9} (690 gold) [ring of strength] Str+9: It affects your strength (+9). a +6 ring of intelligence (unknown) (504 gold) a ring of positive energy (unknown) (280 gold) a +6 ring of strength (504 gold) (6, -3, D:3) a rat skeleton (9, 0, D:3) a +0 short sword (14, 10, D:3) a +2 war axe of sundering (19, 26, D:3) a ball python corpse (skeletalised by now) (20, 24, D:3) a +0 falchion (23, -13, D:3) a ball python corpse (skeletalised by now) (26, 26, D:3) a hobgoblin corpse (skeletalised by now) (27, 15, D:3) a +0 dagger a +0 sling (30, 9, D:3) a +0 hand axe (31, 15, D:3) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (37, 6, D:3) a +0 club (38, 6, D:3) a +0 mace a hobgoblin skeleton (40, 9, D:3) a +0 robe (42, -7, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (14, 7, D:4) a +0 plate armour (23, -8, D:4) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (24, -5, D:4) a ball python corpse (skeletalised by now) (24, 2, D:4) an adder corpse (skeletalised by now) (27, 24, D:4) a +0 leather armour a +0 whip a +0 flail a +0 dagger an adder skeleton an orc skeleton an orc skeleton (29, 0, D:4) a +0 hand axe (38, 6, D:4) a +0 giant club (52, -6, D:4) a +0 long sword (53, 24, D:4) a +0 robe (56, 15, D:4) an adder corpse (skeletalised by now) (59, 12, D:4) a +0 club 2 stones (59, 25, D:4) a +0 chain mail Level 5 of the Dungeon (2, -21, D:5) a +0 club (5, -46, D:5) a +0 mace (6, -45, D:5) a +0 war axe (8, -40, D:5) a +0 giant club (18, -24, D:5) a +0 short sword a +0 leather armour (19, -24, D:5) a +0 short sword (26, -18, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 leather armour a +0 club (1, 0, D:6) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (2, 1, D:6) a +0 hand axe (7, -44, D:6) a potion of moonshine (14, -25, D:6) a +0 shortbow (16, -41, D:6) a +0 leather armour (23, -43, D:6) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (23, -9, D:6) a +0 club (26, -39, D:6) a +0 flail a +0 leather armour (31, -12, D:6) a +0 spear (35, -8, D:6) a +0 leather armour a +0 club (36, -7, D:6) a +0 halberd (38, -6, D:6) a +0 flail (50, -32, D:6) a +0 leather armour (52, -34, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (11, -1, D:7) a +0 club (21, -3, D:7) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 leather armour (22, -3, D:7) a +1 war axe a +0 robe (24, -3, D:7) a +1 morningstar of freezing a +0 robe (29, -16, D:7) a +0 robe (35, -2, D:7) a +0 giant club (37, -3, D:7) a +0 short sword a +0 rapier a +0 short sword (38, -17, D:7) a +0 ring mail (38, -12, D:7) an inkwell talisman (44, 17, D:7) a +2 dagger a +0 robe (45, 17, D:7) a +0 dagger a +0 robe (45, 21, D:7) a +0 dagger a +0 robe (46, 13, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Fitadeur's Armour Shop a +0 scale mail (64 gold) a +0 leather armour (32 gold) a +3 ring mail (336 gold) a +1 pair of boots (184 gold) a +0 robe (14 gold) a +0 leather armour (32 gold) a +0 scale mail (64 gold) a +0 ring mail (64 gold) [Shop] Ecluxt's Antique Weapon Shop the +1 longbow "Naipt" {flame, rElec rN+ Str+3 Dex+4} (1731 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 flail of the Shimmering Gods {concuss, *Slow rElec Int+4} (759 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 club (15 gold) a +1 orcbow of draining (426 gold) a +0 quarterstaff (150 gold) a +0 short sword (90 gold) a +4 orcbow of flaming (876 gold) [Shop] Jeodouph's Antique Weapon Shop a +0 dagger (58 gold) a +0 long sword (101 gold) the +1 flail "Worm's Wrath" {antimagic, +Blink rN+ Str+5 Dex-5} (977 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 dagger (58 gold) a +1 vampiric morningstar (725 gold) a +5 spear of flaming (939 gold) a +0 great sword (290 gold) a +0 club (14 gold) [Shop] Zacleb's Jewellery Shop a ring of protection from fire (unknown) (325 gold) a ring of protection from fire (unknown) (325 gold) a ring of willpower (unknown) (325 gold) an amulet of magic regeneration (unknown) (390 gold) a ring of flight (unknown) (227 gold) an amulet of regeneration (unknown) (390 gold) a ring of willpower (unknown) (325 gold) (0, 0, D:8) a +0 morningstar (5, 22, D:8) a +0 chain mail (7, -10, D:8) a +0 spear (15, 39, D:8) a +0 lajatang (20, 40, D:8) a +0 dagger (20, 42, D:8) a +0 whip (21, 42, D:8) a +0 dagger a +0 dagger a +0 dagger 5 stones (22, 42, D:8) a +0 club (23, 42, D:8) a +0 short sword (31, 14, D:8) a +0 helmet (32, -8, D:8) a +0 club a +0 leather armour a +0 dagger a +0 robe a +2 dagger of draining a +0 robe (33, -8, D:8) a +0 short sword a +0 leather armour (35, -10, D:8) a +0 club (38, -6, D:8) a +0 hand axe (38, 32, D:8) a +1 mace of venom (39, -14, D:8) a +0 sling a +2 quarterstaff of speed a +0 leather armour (40, 29, D:8) a +0 dagger a +0 scale mail (40, 31, D:8) a +0 hand axe a +0 whip (41, 11, D:8) a +0 scale mail (41, 30, D:8) a +0 dagger Level 9 of the Dungeon (12, -18, D:9) a +0 trident (15, -31, D:9) a +2 long sword a +0 robe (15, -30, D:9) a +0 long sword a +0 robe (15, -6, D:9) a +0 dagger a stone (16, -2, D:9) a +0 dire flail a +0 giant club (19, 1, D:9) a +0 club a +0 dagger a +0 whip a +0 club a +0 club 5 stones a +0 spear of flaming a +0 ring mail a +0 dagger a +0 spear (20, 0, D:9) a +0 flail (21, -32, D:9) a +0 short sword a +0 robe (26, -34, D:9) a +0 flail (27, -33, D:9) a +0 short sword (27, -32, D:9) a +0 short sword (27, -17, D:9) a +0 spear (39, -30, D:9) a +1 dagger of draining (45, 10, D:9) 2 flux baubles (50, 16, D:9) a +0 club (57, -32, D:9) a rimehorn talisman (58, 2, D:9) a +0 long sword (59, -11, D:9) a +2 flail of protection (59, -10, D:9) a +0 mace a +0 scale mail (60, -11, D:9) a +0 club a +0 dagger a +0 robe (63, 3, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Qeinnuek's General Store a potion of mutation (172 gold) a parchment of Sculpt Simulacrum (475 gold) the rimehorn talisman of Yredelemnul's Envy {Will- MP+10 Int-4 SInv} (875 gold) [rimehorn talisman] Will-: It decreases your willpower. MP+10: It affects your magic capacity (+10). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. a +0 mace (57 gold) an amulet of chemistry (unknown) (570 gold) +2 ice dragon scales (1178 gold) a lightning rod (4/4) (760 gold) (1, 1, D:10) a +0 dagger (1, 2, D:10) a +0 dagger (2, 3, D:10) a +0 whip (3, 1, D:10) a +0 short sword a stone (12, 6, D:10) a +0 club (13, 6, D:10) a +0 short sword (14, 1, D:10) a +0 flail (25, 26, D:10) a +2 heavy trident a +0 scale mail (30, 1, D:10) a +0 dagger (31, 21, D:10) the +1 spear of Dithmenos {entangle, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (36, 9, D:10) a +0 war axe a +0 plate armour (37, 8, D:10) a +0 dagger a +0 robe (37, 9, D:10) a +0 dagger (53, 39, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (1, 15, D:11) a +0 cloak (16, 29, D:11) a +0 scale mail (23, -9, D:11) a +0 giant club a +0 giant club (24, 28, D:11) a +0 arbalest (25, 1, D:11) a +0 giant spiked club a +0 giant spiked club (39, -4, D:11) a +0 mace (40, 4, D:11) a +0 short sword a stone (41, 3, D:11) a +0 dagger (41, 4, D:11) a +0 club a +0 dagger 3 stones a +0 club (41, 5, D:11) a +0 dagger a +0 whip (41, 31, D:11) a +0 ring mail (42, 4, D:11) a +0 club 2 stones (42, 32, D:11) a +0 trident (49, -8, D:11) a +0 war axe a +0 plate armour (50, -8, D:11) a +0 ring mail a +0 flail a +0 dagger a +0 robe (50, -7, D:11) a +0 hand axe (57, 19, D:11) the +2 robe of Dim Light {rF+ Int-5 Dex+6 Archmagi} rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Level 12 of the Dungeon (6, -19, D:12) a fortress talisman (6, -13, D:12) a +0 dagger (7, -13, D:12) a +0 mace (9, -15, D:12) a +0 club (9, -14, D:12) a +0 dagger a +0 robe (10, -13, D:12) a +0 hand axe a +0 chain mail (12, -19, D:12) a scroll of teleportation (17, -10, D:12) a scroll of noise (36, 16, D:12) a +0 flail (37, 16, D:12) a +0 dagger a +0 robe a +0 club (37, 17, D:12) a +2 falchion of freezing the Ecumenical Temple an ice cave (0, 0, IceCv) a parchment of Animate Dead (0, 2, IceCv) a +0 spear (12, 18, IceCv) 21 gold pieces (20, 21, IceCv) 36 gold pieces (22, 22, IceCv) 19 gold pieces