Throg Level 1 of the Dungeon (0, 0, D:1) a +0 spear (16, 39, D:1) 3 stones (21, 28, D:1) a bat corpse (skeletalised by now) (24, 32, D:1) a +0 dagger (26, 16, D:1) a ball python skeleton (33, 15, D:1) a +0 leather armour (36, 9, D:1) 7 stones (43, 25, D:1) a +0 mace (47, 34, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (48, 18, D:1) a +0 mace (49, -1, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -10, D:2) a +3 quarterstaff (3, -6, D:2) a quokka corpse (skeletalised by now) (5, 8, D:2) a +0 robe (18, -13, D:2) a +0 robe (20, 3, D:2) a +0 short sword a stone (23, 3, D:2) a +0 club a goblin skeleton (30, 2, D:2) a rat skeleton (39, -4, D:2) a hound skeleton (42, -24, D:2) a +0 dagger (49, -1, D:2) 7 stones (51, -15, D:2) a rat skeleton (54, -18, D:2) a +0 short sword a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, -4, D:3) a +0 trident (9, -5, D:3) a ball python corpse (skeletalised by now) (26, -11, D:3) a potion of enlightenment (26, -9, D:3) a scroll of teleportation (27, -11, D:3) a scroll of identify (28, -12, D:3) a potion of cancellation (28, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (28, -8, D:3) a scroll of poison (43, -10, D:3) a +0 dagger (47, -44, D:3) an orb of light (57, -19, D:3) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 whip (57, -17, D:3) a +0 dagger (57, 7, D:3) a +0 dagger (59, -40, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (16, 28, D:4) a +0 chain mail a +0 whip a +0 ring mail a +0 flail an orc skeleton an orc skeleton (17, 26, D:4) a +0 flail a +0 leather armour an orc skeleton (17, 27, D:4) a +0 whip a +0 vampiric short sword an orc skeleton (24, 9, D:4) a +0 hand axe (25, 28, D:4) a hobgoblin skeleton (35, 14, D:4) 6 stones (36, 1, D:4) a +0 dagger a +0 club a +0 leather armour a quokka corpse (skeletalised by now) an orc corpse (skeletalised by now) (36, 2, D:4) a +0 falchion (39, -3, D:4) 8 stones (45, 21, D:4) a +0 whip a kobold skeleton (45, 22, D:4) a +0 club a hobgoblin skeleton a ball python skeleton (45, 23, D:4) a +0 dagger a goblin skeleton (49, 23, D:4) a +0 club (51, -7, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +1 whip of venom (1, -8, D:5) a +0 flail a +0 whip a +0 leather armour a +2 heavy halberd a gnoll corpse (skeletalised by now) (2, -10, D:5) a +0 spear (2, -7, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (26, -34, D:5) a +0 flail (30, -6, D:5) a hound corpse (skeletalised by now) (33, -1, D:5) a +0 long sword (36, -17, D:5) a +0 leather armour (38, -1, D:5) a +0 scale mail (44, 5, D:5) a +0 flail (47, -23, D:5) 4 stones (55, 6, D:5) a +0 leather armour Level 6 of the Dungeon the Ecumenical Temple