Throg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a book of Fire (49, 25, D) a +0 chain mail (49, 27, D) a +2 battleaxe of draining (still there?) a +0 plate armour (still there?) (49, 36, D) a +1 rapier of flaming (49, 37, D) a harpy corpse (49, 38, D) a +0 rapier a +0 robe (50, 24, D) a staff of fire (still there?) 4 potions of haste (still there?) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (50, 37, D) the +6 dagger of Imbalance {freeze, rElec rPois Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe (50, 38, D) a +0 trident a boomerang (50, 40, D) a harpy corpse (51, 24, D) a +2 great sword of holy wrath (unseen) (51, 36, D) a +1 eveningstar of protection (51, 37, D) a +0 orcbow of freezing (51, 40, D) a sea snake corpse (52, 24, D) a book of Storms (52, 25, D) a book of Movement an amulet of regeneration (52, 27, D) a +2 great mace (still there?) a +1 heavy flail (still there?) (52, 36, D) a staff of earth {!a} (52, 37, D) a +2 chain mail of fire resistance (53, 37, D) a +6 spear of venom a +0 leather armour the +6 glaive "Ughoile" {freeze, rPois rN+ Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. a merfolk corpse (53, 39, D) a +0 trident of protection (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (54, 26, D) a +3 heavy flail (unseen) (54, 27, D) a +0 dire flail (55, 24, D) a staff of alchemy (still there?) the +4 arbalest "Ogrebane" {elec, Str+5 Int+4} (still there?) Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (56, 24, D) the +0 scale mail of Grot {Str+3} Str+3: It affects your strength (+3). (unseen) (59, 37, D) a +2 flail of protection (60, 36, D) the +0 leather armour "Goxec" {rElec Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (60, 37, D) a staff of death {!a} (61, 3, D) a +0 dagger of pain a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (61, 8, D) a +1 flail of protection (61, 10, D) a +0 falchion (61, 17, D) a dire elephant corpse (skeletalised by now) (61, 37, D) the +6 chain mail of the Flying Gods {Harm Int-4 SInv} Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (62, 0, D) a +2 quarterstaff of distortion (62, 1, D) a +6 ring of strength (62, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) the +7 spear of Viodgh {antimagic, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 9, D) the +2 flail "Suatoeca" {antimagic, rElec Str-3 Int+8} Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. (62, 10, D) a +0 trident (62, 16, D) a +0 dagger a +0 robe a +2 shortbow of flaming (62, 17, D) the +1 double sword of the Big Fish {antimagic, rPois rC+++} rC+++: It renders you almost immune to cold. rPois: It protects you from poison. (62, 18, D) a +1 great sword (62, 31, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (62, 32, D) a ball python corpse (skeletalised by now) (62, 37, D) a +2 orcbow of freezing (62, 39, D) 10 large rocks {=f} a cyclops corpse (62, 40, D) a +0 giant club a +0 giant club a two-headed ogre corpse (62, 41, D) 3 large rocks (63, 3, D) a wolf corpse (skeletalised by now) (63, 10, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 11, D) a +0 flail (63, 16, D) a +0 arbalest the +4 ring mail "Damie" {rF+ rC- Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. a yaktaur corpse (skeletalised by now) (63, 17, D) a human corpse (skeletalised by now) (63, 27, D) a +2 robe of cold resistance (63, 30, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 36, D) a +1 heavy mace (63, 39, D) 4 large rocks a +0 giant club a +0 giant spiked club (63, 41, D) a +3 great sword of flaming (still there?) a fire giant corpse (still there?) (64, 16, D) a +0 scale mail the +2 flail of the Supporting Gods {heavy, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (64, 17, D) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a +3 chain mail of willpower (still there?) (64, 26, D) a +3 trident (64, 27, D) the +0 scale mail of Weightlessness {rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (64, 30, D) an adder corpse (skeletalised by now) (64, 39, D) 2 large rocks (64, 40, D) a +0 troll leather armour a troll corpse (64, 41, D) a +0 giant club a +0 giant club a two-headed ogre corpse (67, 0, D) the +6 morningstar of Patterns {heavy, rElec rN+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (69, 36, D) a +2 shortbow of flaming (70, 9, D) a staff of cold (unseen) (70, 36, D) the +4 whip of Loqa {heavy, Will- Int+4 Stlth+} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (70, 40, D) a hell hog corpse (71, 11, D) a +0 dagger a +0 long sword a +4 heavy flail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (71, 16, D) a staff of death {!a} (71, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 22, D) a +0 long sword a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (71, 30, D) a +0 long sword a +2 chain mail of positive energy an elf corpse (skeletalised by now) (71, 36, D) a +1 morningstar of draining (71, 37, D) a +1 broad axe of electrocution (71, 40, D) a hell hound corpse (72, 8, D) a +1 flail of venom (unseen) (72, 11, D) a +2 vampiric war axe (72, 13, D) a +0 short sword (72, 16, D) a staff of conjuration {!a} (72, 27, D) a +5 vampiric dagger (72, 30, D) a +2 dire flail of protection (72, 37, D) the ring "Gewkuamp" {rF+ MP+6 Str+2} [ring of protection from fire] Str+2: It affects your strength (+2). rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). (72, 40, D) a +0 scimitar of flaming (unseen) (73, 2, D) a +0 trident of protection (73, 17, D) a staff of fire {!a} (73, 26, D) a ring of flight a +6 ring of strength +5 golden dragon scales (73, 27, D) a +0 pair of boots of stealth (73, 30, D) a +0 long sword (73, 31, D) a +2 long sword of protection a +0 scale mail (73, 36, D) a staff of earth {!a} (73, 37, D) a staff of earth {!a} (74, 2, D) a +0 trident a merfolk skeleton