Throg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail a +0 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 41, D) a +0 great sword of flaming (unseen) (49, 36, D) a +1 great sword of flaming (still there?) the +10 shortbow of Wivetegh {freeze, rPois rC+ rN+ Int-3} (still there?) Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. a staff of cold (still there?) (51, 36, D) a wand of polymorph (5) (51, 37, D) the +6 great mace of Iluixuiw {freeze, Int+3} (still there?) Int+3: It affects your intelligence (+3). the Folio of the Mustered Salvo (still there?) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Summon Hydra Summoning 7 a salamander corpse (still there?) (51, 38, D) a +0 great sword of flaming (still there?) a +2 heavy arbalest (still there?) (51, 40, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 36, D) a staff of fire (unseen) (52, 37, D) the ring "Pigenim" {rCorr Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. (unseen) (52, 40, D) a +1 antimagic demon whip (still there?) a +2 demon whip of flaming (still there?) a hell hog corpse (still there?) (53, 36, D) Casier's Volume of Company Spells Type Level a - Summon Small Mammal Summoning 1 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 (unseen) (53, 37, D) a book of Minor Magic (54, 36, D) a wand of quicksilver (5) (59, 36, D) a staff of alchemy {!a} (59, 37, D) a +0 plate armour of cold resistance (60, 37, D) an amulet of regeneration (61, 0, D) a staff of death {!a} (61, 2, D) an adder corpse (skeletalised by now) (61, 16, D) a staff of conjuration {!a} (61, 27, D) a +0 trident (61, 29, D) a +0 whip (61, 37, D) a +0 great sword of draining (61, 39, D) a basilisk corpse (61, 40, D) a bullfrog corpse (62, 17, D) the staff of Guso {rN++ Will+ Air Earth, !a} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 26, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a +1 vampiric long sword (62, 27, D) a +0 hand axe (62, 28, D) a +0 war axe (62, 29, D) a +0 halberd a black draconian corpse (skeletalised by now) (62, 36, D) a staff of fire {!a} (62, 39, D) a water moccasin corpse (63, 2, D) a +0 short sword a +0 robe (63, 16, D) a +2 morningstar of protection (63, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 26, D) a +0 antimagic trident (63, 27, D) a +0 chain mail of cold resistance (unseen) (63, 40, D) a bullfrog corpse (63, 41, D) a black mamba corpse (64, 17, D) a staff of air {!a} (64, 19, D) a +0 short sword (64, 27, D) a +0 hand axe a talisman of death (64, 30, D) a +0 flail (65, 26, D) a +1 war axe of venom (65, 27, D) a +0 flail (67, 0, D) a +6 flail of protection (68, 0, D) the +3 short sword of Mana {holy, rC+} rC+: It protects you from cold. (69, 0, D) a +3 vampiric glaive (70, 9, D) the +2 ring mail of Repulsion {rC+} rC+: It protects you from cold. (70, 36, D) a +1 hand axe of electrocution (70, 37, D) the +8 ring mail of Qipheqin {+Blink rPois Stlth+} rPois: It protects you from poison. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (71, 16, D) a +3 antimagic hand axe (71, 17, D) a +3 falchion of protection (71, 27, D) a +1 long sword of holy wrath (unseen) (71, 29, D) a ball python corpse (skeletalised by now) (72, 8, D) a +0 whip of draining (72, 16, D) a +1 heavy arbalest (72, 17, D) a +3 antimagic sling (72, 18, D) a +0 whip a +0 robe (72, 26, D) a +2 mace of pain (72, 27, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (72, 28, D) a ball python corpse (skeletalised by now) (72, 37, D) the +0 sling of the Toothy God {freeze, rPois rF+ rN+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (73, 1, D) the +6 short sword of the Dowdy God {speed, Int+3} Int+3: It affects your intelligence (+3). (73, 16, D) the +1 mace "Jellyslayer" {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (73, 26, D) a staff of fire {!a} (73, 28, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (73, 29, D) a +0 long sword a +0 robe (73, 30, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 37, D) a +2 robe (75, 1, D) the staff of Xuomit {rPois Dex+4 Alchemy, !a} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon.