Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 8409763460632855457 23 Throg the Chiller (level 2, -3/20 HPs) Began as a Gnoll Ice Elementalist on Sept 26, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1227 turns). Throg the Chiller (Gnoll Ice Elementalist) Turns: 1227, Time: 00:01:41 Health: -3/20 AC: 2 Str: 7 XL: 2 Next: 95% Magic: 6/7 EV: 12 Int: 14 God: Gold: 51 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . g - +4 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ v - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 7.0 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 2% 3 Ozocubu's Armour Ice 23% N/A 2% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Ozocubu's Refrigeration Ice 11% 4d10 100% 7 Polar Vortex Ice 11% 12d1* 100% 9 Inventory: Hand Weapons g - a +4 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery v - a ring of see invisible (worn) Scrolls c - 3 scrolls of teleportation {unknown} f - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 2 potions of brilliance {unknown} e - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Shops: D:1 * Annotations: D:2 Terence .............## .........._...### .....#..........# #...#..........# .###.....#........# #..# .......%.#.##.....# #..# ..............#...# #..# #......#..#..@...# #..# .#........l#@.<# #..# #...........#.....# #..# #...#..#....##....### #.†# ...........####.....###<.### .#.........# #............## .........#.. #..###..#.....# ....#....#..# #... #...†.....# ................#.##.........# .... ............# You could see Terence. Message History You freeze the dart slug. You kill the dart slug! Magic restored. h - a scroll labelled ODUORE TOTRY The bat hits you but does no damage. You hit the bat. The bat is poisoned. You bite the bat. You kill the bat! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Terence shouts! A frilled lizard comes into view. The frilled lizard hisses angrily. You hit Terence but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (100% to hit) You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." Action || total ---------------------------++------- Melee: Unarmed || 15 Bite || 4 Punch || 1 Dagger || 7 Cast: Freeze || 27 Stab: Sleeping || 2 Armour: Robe || 24 Dodge: Dodged || 34 Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, serial_shops, shop D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_well_armoured, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Throg the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 105 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/7 240 | D:1 | Found Ykairuic's Assorted Antiques. 759 | D:1 | HP: 2/20 [poisoned by a kobold] 1133 | D:2 | Found an ornate altar of the Wu Jian Council. 1138 | D:2 | Noticed Terence 1227 | D:2 | Slain by Terence Vanquished Creatures 2 dart slugs A hobgoblin (D:1) 6 ball pythons 5 bats 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats 25 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1226 | 1155 | 71 | 0 | 961 | 2 | 613.0 | Dungeon | 1226 | 1155 | 71 | 0 | 961 | 2 | 613.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 95 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------