Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 12238854081652573987 22 Throg the Chiller (level 2, -2/20 HPs) Began as a Gnoll Ice Elementalist on Oct 5, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (1007 turns). Throg the Chiller (Gnoll Ice Elementalist) Turns: 1007, Time: 00:01:26 Health: -2/20 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 3/7 EV: 12 Int: 14 God: Gold: 27 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . b - +0 sling rCold . . . (no offhand) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 7.0 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 2% 3 Ozocubu's Armour Ice 23% N/A 2% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Inventory: Hand Weapons a - a +0 falchion b - a +0 sling (weapon) c - a +0 dagger Missiles l - 2 atropa-tipped darts Armour h - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} m - 2 scrolls of immolation {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of haste {unknown} k - 2 potions of heal wounds {unknown} n - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence ..............######.........# .##########........#......^..# .#######.....................#### .#.......#########.....>......... ...##.........# #.#............. .####.........# ##.#...........(. .####.........###..######.#...... ....#............>## #.###.... .##.#.........#.@########........ .##.#...........@................ .##.....###....##############.... ..####...##.#### #.... ...###.#.....## #.### .#..##.##.##..# #.# .##.##.##.###.# #.# .##.......###.###############.# ###...........................# You could see Terence. Message History You freeze Terence! Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. Terence closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" Action || total ---------------------------++------- Melee: Bite || 2 Unarmed || 1 Falchion || 5 Dagger || 2 Fire: Sling || 6 Cast: Freeze || 31 Stab: Sleeping || 4 Armour: Robe || 20 Dodge: Dodged || 20 Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, basic_altar, feat_on_display, st_stairs_7, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Throg the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 254 | D:1 | Reached XP level 2. HP: 15/19 MP: 2/7 981 | D:2 | Noticed Terence 1007 | D:1 | Slain by Terence Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:2) 2 ball pythons 3 bats 2 frilled lizards 4 goblins A kobold (D:2) 4 rats 23 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1009 | 946 | 63 | 0 | 725 | 2 | 504.5 | Dungeon | 1009 | 946 | 63 | 0 | 725 | 2 | 504.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts D:2: 411 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 31 | 1 | 3.1 | 22 | 1 | 4.3 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 12 | 1 | 7.7 | 10 | 1 | 9.1 +---------+---------+-------+---------+---------+-------