Dungeon Crawl Stone Soup version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 2528287389848654176 54680 Throg the Frost Mage (level 14, -10/109 HPs) Began as a Gnoll Ice Elementalist on Oct 30, 2025. Was an Initiate of Gozag. Shot with an arrow by a centaur warrior (16 damage) ... created by an inevitable fate ... on level 11 of the Dungeon. The game lasted 01:15:50 (26819 turns). Throg the Frost Mage (Gnoll Ice Elementalist) Turns: 26819, Time: 01:15:50 Health: -10/109 AC: 13 Str: 8 XL: 14 Next: 74% Magic: 28/28 EV: 15 Int: 21 God: Gozag Gold: 4730 SH: 6 Dex: 13 Spells: 10/34 levels left rFire + + . (33%) a - +10 dagger "Pisunu" {flame, rF+ Int+2} rCold + + + (20%) D - +0 buckler {rC+} rNeg . . . (100%) F - +2 robe {rC+ rF+} rPois . (100%) (no helmet) rElec . (100%) n - +2 cloak rCorr . (100%) g - +1 pair of gloves SInv . e - +3 pair of mountain boots {steadfast, rC+} Will +.... s - amulet of magic regeneration Stlth ++++ m - ring of wizardry HPRegen 0.38/turn l - ring of wizardry MPRegen 0.61/turn u - maw talisman %: wizardry (x2) @: maw-form, studying Ice Magic A: devouring maw, growling stomach, low body AC, fangs 1, treasure sense, distributed training a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 11 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You were a creature with a mouth for a stomach. You visited 2 branches of the dungeon, and saw 15 of its levels. You also visited: Sewer and Ice Cave. You collected 5128 gold pieces. You spent 369 gold pieces at shops. You paid 29 gold pieces to Gozag. Innate Abilities, Weirdness & Mutations You are a creature with a mouth for a stomach. Your midsection houses a second, enormous mouth. You can devour living enemies to heal. Your maw sometimes growls hungrily at newly sighted monsters. Your maw eats a hole through body armour, reducing its AC. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 9.6 Fighting + Level 9.6 Short Blades + Level 9.6 Long Blades + Level 9.6 Axes + Level 9.6 Maces & Flails + Level 9.6 Polearms + Level 9.6 Staves + Level 9.6 Ranged Weapons + Level 9.6 Throwing + Level 9.6 Armour + Level 10.7 Dodging + Level 10.5 Stealth + Level 9.6 Shields + Level 9.6 Unarmed Combat + Level 10.9 Spellcasting + Level 8.0 Conjurations + Level 8.0 Hexes + Level 8.0 Summonings + Level 8.0 Necromancy + Level 8.0 Translocations + Level 8.0 Forgecraft + Level 8.0 Fire Magic + Level 11.7 Ice Magic + Level 8.0 Air Magic + Level 8.0 Earth Magic + Level 8.0 Alchemy + Level 10.5 Invocations + Level 9.6 Evocations + Level 8.8 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Summon Ice Beast Ice/Summ 52% N/A 1% 3 f - Freeze Ice 100% 1d10 1% 1 n - Dispel Undead Necr 45% 3d17 1% 4 o - Ozocubu's Armour Ice 57% N/A 1% 3 r - Frozen Ramparts Ice 100% 1d16 1% 3 X - Summon Seismosaurus Summ/Erth 45% N/A 1% 4 Y - Starburst Conj/Fire 22% 6d8 12% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Call Imp Summ 90% N/A 1% 2 Construct Spike Launche Frge 90% 2d6 1% 2 Grave Claw Necr 90% 2d13 1% 2 Static Discharge Conj/Air 90% 3-7/arc 1% 2 Sublimation of Blood Necr 45% N/A 1% 2 Confusing Touch Hex 45% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 45% N/A 1% 3 Passwall Erth 45% N/A 1% 3 Teleport Other Tloc 45% N/A 1% 3 Awaken Armour Erth/Frge 90% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 45% 2d8 1% 4 Sticky Flame Fire/Alch 45% 2d9 1% 4 Detonation Catalyst Fire/Alch 45% 2d1 2% 5 Gell's Gavotte Tloc 22% 2d(21-31) 12% 6 Summon Hydra Summ 22% N/A 50% 7 Inventory: Hand Weapons a - the +10 dagger "Pisunu" (weapon) {flame, rF+ Int+2} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. b - a +0 hand cannon of freezing j - a +0 trident of protection p - a +3 whip of electrocution t - a +4 scimitar of flaming Missiles d - 6 silver javelins h - 38 poisoned darts w - 9 curare-tipped darts {=f} Armour e - the +3 pair of mountain boots (worn) {steadfast, rC+} (You found it on level 2 of the Dungeon) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. g - a +1 pair of gloves (worn) n - a +2 cloak (worn) D - a +0 buckler of cold resistance (worn) F - a +2 robe of resistance (worn) Magical Staves f - a staff of cold {!a} k - a staff of alchemy {!a} o - a staff of conjuration {!a} C - a staff of air {!a} Jewellery c - a +4 ring of slaying l - a ring of wizardry (worn) m - a ring of wizardry (worn) q - a ring of positive energy r - a ring of flight s - an amulet of magic regeneration (worn) Talismans u - a maw talisman (worn) z - the blade talisman of Bioffaeje {*Corrode Will+++ Str-5 SInv} (You found it in an ice cave) [blade talisman] *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Wands f - a wand of mindburst (18) b - a wand of acid (9) c - a wand of warping (18) d - a wand of digging (11) a - a wand of flame (43) e - a wand of paralysis (9) Scrolls t - 8 scrolls of teleportation {@r2} T - a scroll of torment c - 5 scrolls of blinking {unknown} j - 3 scrolls of brand weapon {unknown} m - 3 scrolls of poison {unknown} s - 2 scrolls of butterflies f - 2 scrolls of fear u - 2 scrolls of amnesia {unknown} g - 3 scrolls of fog V - 3 scrolls of vulnerability I - a scroll of immolation N - 3 scrolls of noise r - a scroll of revelation Potions g - 4 potions of magic r - 5 potions of resistance c - 6 potions of curing {@q1} k - 6 potions of moonshine m - 6 potions of might L - 2 potions of lignification e - 3 potions of enlightenment b - 6 potions of brilliance w - 2 potions of heal wounds {@q2} t - 3 potions of berserk rage {unknown} x - 2 potions of mutation {unknown} z - a potion of cancellation {unknown} f - a potion of attraction {unknown} l - 2 potions of ambrosia {unknown} h - 3 potions of haste {@q3} d - a potion of invisibility {unknown} Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 box of beasts Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:5 Lair (4/5) D:9 Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:11 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Vehumet Yredelemnul Zin Jiyva Shops: D:1 * D:7 [ D:8 ( #......#.........#########.#.. #......#.........# #......# #......#....###.#######.##.#.# #......#....# #.........##.#.. #..........####.........#....# #....>..................'....# #....####...............#....# #....# #.........^..........# #....# #...