Throg Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -21, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, -19, D:1) a jackal skeleton (9, -18, D:1) a jackal skeleton (10, -29, D:1) a +0 ring mail (11, -18, D:1) a +0 club a goblin skeleton (12, -19, D:1) a ball python skeleton (12, -4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (13, -18, D:1) a bat skeleton (14, -13, D:1) a +0 dagger (15, -13, D:1) a +0 club a +0 short sword a +0 club a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (28, -33, D:1) a rat corpse (skeletalised by now) (30, 11, D:1) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, -6, D:1) a bat skeleton (32, -30, D:1) a +0 leather armour (32, -4, D:1) a +0 dagger a goblin skeleton (34, -2, D:1) a bat skeleton (35, 3, D:1) a +0 long sword (37, -6, D:1) a hobgoblin corpse (skeletalised by now) (43, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 kite shield (9, 15, D:2) a +0 whip (11, 14, D:2) a +0 robe (12, 6, D:2) a +0 hand axe a +0 leather armour (13, -22, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (13, 6, D:2) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (13, 7, D:2) a +0 ring mail a +0 falchion (15, 1, D:2) a bat skeleton (15, 3, D:2) a +0 club (15, 4, D:2) a rat skeleton (22, -14, D:2) a +0 robe (22, 2, D:2) a +0 club (24, 23, D:2) a +0 short sword a +0 chain mail the human corpse of Terence (skeletalised by now) (29, -3, D:2) +0 ice dragon scales (33, -6, D:2) a quokka skeleton (34, -31, D:2) a +0 dagger a +0 sling (35, -31, D:2) a +0 club a +0 club a +0 sling a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (35, -22, D:2) a +0 club a frilled lizard skeleton (36, -31, D:2) a +0 leather armour (44, 20, D:2) a +0 ring mail (45, 6, D:2) a rat skeleton (46, 6, D:2) a +0 club (47, -21, D:2) a +0 mace (53, -32, D:2) a +0 dagger a kobold skeleton (53, 6, D:2) a +0 dagger (54, 17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club a gnoll skeleton (0, 1, D:3) a +0 spear (1, 1, D:3) a +0 whip a gnoll skeleton (3, 3, D:3) a +0 robe (4, 9, D:3) a +0 buckler (6, 3, D:3) a frilled lizard corpse (skeletalised by now) (19, 16, D:3) a +0 dagger a +0 robe (20, -7, D:3) a hobgoblin corpse (skeletalised by now) (21, -8, D:3) a +0 robe a +0 dagger the +0 helmet of Cucodech {Snipe, rC+ Will- rCorr Dex+5} rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a jackal skeleton (22, -8, D:3) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (23, -8, D:3) a +0 club (27, -9, D:3) a +0 club a goblin corpse (skeletalised by now) (27, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, 2, D:3) a +0 club (29, -8, D:3) a +0 club a goblin corpse (skeletalised by now) (30, -8, D:3) a +0 dagger (33, -8, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (38, -6, D:3) a +0 ring mail (43, 11, D:3) a +0 dagger a goblin skeleton (46, 12, D:3) a +0 club (47, -4, D:3) a ball python corpse (skeletalised by now) (48, -6, D:3) a +0 quarterstaff Level 4 of the Dungeon (11, -2, D:4) a +0 ring mail (23, -9, D:4) a +0 short sword (40, -23, D:4) a +1 whip of flaming (42, -9, D:4) 10 gold pieces (46, -16, D:4) a +0 robe (47, -24, D:4) a +0 trident a +0 ring mail an orc corpse Level 7 of the Dungeon