Dungeon Crawl Stone Soup version 0.35-a0-1021-ga55e7c0f3b (webtiles) character file. Game seed: 10233131644166826969 506692 Throg the Pyromancer (level 24, -13/130 (154) HPs) Began as a Deep Elf Ice Elementalist on Sept 13, 2026. Was an Initiate of Gozag. Killed from afar by a shadow dragon (34 damage) ... with a bolt of negative energy ... on level 5 of the Vaults. The game lasted 05:29:02 (98576 turns). Throg the Pyromancer (Deep Elf Ice Elementalist) Turns: 98576, Time: 05:29:02 HP: -13/130 (154) AC: 17 Str: 14 XL: 24 Next: 19% MP: 31/49 EV: 17 Int: 32 God: Gozag Gold: 2145 SH: 19 Dex: 17 Spells: 8/64 levels left rFire + + + (20%) b - +3 hand cannon (chaos) rCold + + + (20%) t - +5 Storm Queen's Shield {shock, Fly rElec} rNeg . . . (100%) j - +2 robe {rC+ rF+} rPois + (33%) V - +2 helmet {Ice} rElec + (33%) Q - +2 cloak {Will+} rCorr + (50%) r - +2 pair of gloves {Str+3} SInv + s - +2 pair of boots {Rampage} Will +++++ d - amulet of magic regeneration Stlth +++++ M - ring of Ungir {Wiz Int+3 SInv} HPRegen 0.41/turn A - ring of Doors {rF++ rC+ Will+ Str+4} MPRegen 1.02/turn %: rampage, wizardry (x1) @: resistant, enlightened, flying, studying 3 skills, drained A: magic regeneration }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You visited 9 branches of the dungeon, and saw 41 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ice Cave and Wizlab. You collected 22132 gold pieces. You spent 6455 gold pieces at shops. You paid 13532 gold pieces to Gozag. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: + Level 16.8 Fighting - Level 19.3 Ranged Weapons - Level 4.0 Armour - Level 12.2 Dodging - Level 10.6 Stealth + Level 15.6 Shields + Level 20.5 Spellcasting - Level 9.7 Conjurations - Level 3.0 Hexes - Level 7.8 Summonings - Level 3.3 Necromancy - Level 2.3 Translocations - Level 10.0 Forgecraft + Level 21.0 Fire Magic - Level 18.6 Ice Magic - Level 9.5 Earth Magic - Level 0.8 Alchemy + Level 4.6 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Summon Ice Beast Ice/Summ 100% N/A 1% 3 c - Ozocubu's Refrigerat Ice 61% 4d21 1% 7 d - Tukima's Dance Hex 51% N/A 1% 3 f - Freeze Ice 100% 1d10 0% 1 n - Ignition Fire 53% 3d15 1% 8 o - Ozocubu's Armour Ice 100% N/A 0% 3 p - Dispel Undead Necr 52% 3d19 1% 4 r - Frozen Ramparts Ice 100% 1d16 0% 3 t - Summon Forest Summ/Tloc 30% N/A 2% 5 v - Summon Mana Viper Hex/Summ 61% N/A 2% 5 B - Blink Tloc 94% N/A 1% 2 X - Hoarfrost Cannonade Ice/Frge 56% 3d9/3d19 1% 5 Y - Hellfire Mortar Fire/Erth/Frge 44% 4d14 2% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 100% 2d9 0% 2 Apportation Tloc 94% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 52% N/A 1% 2 Fugue of the Fallen Necr 52% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 83% N/A 1% 3 Launch Clockwork Bee Frge 77% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 53% N/A 1% 3 Sigil of Binding Hex 51% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Vampiric Draining Necr 52% 2d9 1% 3 Anguish Hex/Necr 26% N/A 1% 4 Flame Wave Conj/Fire 93% 2d20 1% 4 Forge Lightning Spire Air/Frge 59% 3d8 1% 4 Fulminant Prism Conj/Alch 30% 3d16 1% 4 Ignite Poison Fire/Alch 80% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 77% 2d15 1% 4 Leda's Liquefaction Alch/Erth 30% N/A 1% 4 Martyr's Knell Necr/Summ 62% N/A 1% 4 Petrify Alch/Erth 30% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 73% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 32% N/A 1% 5 Detonation Catalyst Fire/Alch 80% 2d14 1% 5 Fireball Conj/Fire 46% 3d18 1% 5 Freezing Cloud Conj/Ice/Air 48% 6-21 1% 5 Metabolic Englaciation Hex/Ice 50% N/A 1% 5 Permafrost Eruption Ice/Erth 55% 2x4d11 1% 6 Starburst Conj/Fire 46% 6d13 1% 6 Dimensional Bullseye Hex/Tloc 24% N/A 2% 4 Arcjolt Conj/Air 29% 1d39 2% 5 Irradiate Conj/Alch 30% 3d21 2% 5 Bombard Conj/Erth 38% 9d7 2% 6 Vhi's Electric Charge Tloc/Air 80% N/A 4% 4 Summon Cactus Giant Summ 35% N/A 4% 6 Airstrike Air 16% 2d(3-19) 8% 4 Yara's Violent Unravell Hex/Alch 22% 3d10 9% 5 Summon Hydra Summ 35% N/A 24% 7 Malign Gateway Summ/Tloc 30% N/A 56% 7 Magnavolt Erth/Air 29% 4d14 61% 7 Enfeeble Hex 25% N/A 85% 7 Manifold Assault Tloc 23% N/A 90% 7 Maxwell's Capacitive Co Air 16% ∞ 100% 8 Polar Vortex Ice 61% 12d8* 32% 9 Animate Dead Necr Unusable N/A N/A 4 Inventory: Hand Weapons a - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You took it off an occultist on level 2 of the Depths) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. b - a +3 hand cannon of chaos (weapon) p - the +7 trident of Teurypy {flame, Str+4 Int-5 Stlth+} (You found it in a wizard's laboratory) Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. G - a +0 hand axe of distortion H - a +0 spear of distortion I - a +5 double sword N - the +7 flail "Minig" {freeze, rN+ Will++ rCorr Dex-4} (You took it off a deep elf pyromancer on level 15 of the Dungeon) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. Missiles f - 4 curare-tipped darts {=f} g - 11 darts of disjunction h - 52 poisoned darts l - 10 atropa-tipped darts o - 12 javelins Armour e - the +3 robe of Clouds {*Thunder rCloud rElec} (You took it off a Cloud Mage in a wizard's laboratory) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. i - a +0 pair of boots of earth j - a +2 robe of resistance (worn) n - a +1 pair of boots of flying r - a +2 pair of gloves of strength (worn) s - a +2 pair of boots of rampaging (worn) t - the +5 Storm Queen's Shield (worn) {shock, Fly rElec} (You bought it in a shop on level 2 of the Orcish Mines) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. u - the +0 robe "Fummieno" {Int+6} (You found it on level 6 of the Dungeon) Int+6: It affects your intelligence (+6). It cannot be enchanted further. x - the +1 leather armour of New Discoveries {rPois rC+} (You bought it in a shop on level 3 of the Lair of Beasts) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. B - a +1 cloak of poison resistance D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it on level 4 of the Vaults) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. F - a +3 leather armour of poison resistance Q - a +2 cloak of willpower (worn) V - a +2 helmet of ice (worn) Magical Staves k - a staff of conjuration {!a} w - a staff of alchemy {!a} L - the cold staff of the Sugar Beet {rC+ rN+ Int+3 Ice, !a} (You found it on level 3 of the Elven Halls) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Jewellery c - the ring of Sikeq {rPois Will++ AC+4 Int+2 Stlth-} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection] rPois: It protects you from poison. Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. d - an amulet of magic regeneration (worn) m - the ring of Areeh {Fly rN++ Will- AC+4 Str+2} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of protection] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). q - an amulet of reflection v - the ring "Husapsop" {rN+ EV+5 Dex+3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). y - the ring of Dusch {Fly rElec rPois rF+ Slay-4} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of poison resistance] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). z - the ring of Caca {rC+ Will+ Wiz Str+2} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of wizardry] rC+: It protects you from cold. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). A - the ring of Doors (worn) {rF++ rC+ Will+ Str+4} (You found it in a treasure trove) [ring of willpower] rF++: It greatly protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). C - the ring "Onae" {rN+ MP+9 Stlth+} (You found it in a treasure trove) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. E - the ring of Jiobbaca {rN+ EV+5 Str+2 Int+2} (You found it in a treasure trove) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). J - the ring of Jazutirgh {rPois Will+ rCorr SInv Stlth-} (You found it in a treasure trove) [ring of see invisible] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. K - the ring "Jorral" {rF+ rC+} (You took it off an occultist on level 2 of the Depths) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. M - the ring of Ungir (worn) {Wiz Int+3 SInv} (You found it in a treasure trove) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Wands a - a wand of flame (20) p - a wand of polymorph (25) e - a wand of charming (19) c - a wand of roots (32) d - a wand of digging (6) b - a wand of quicksilver (24) f - a wand of mindburst (24) Scrolls x - 6 scrolls of amnesia N - 7 scrolls of noise T - 2 scrolls of torment f - 5 scrolls of fear p - 6 scrolls of poison r - 7 scrolls of revelation I - 4 scrolls of immolation g - 11 scrolls of fog V - 9 scrolls of vulnerability S - 2 scrolls of silence {!r} W - a scroll of brand weapon i - 20 scrolls of identify {@r1} a - a scroll of enchant armour Potions g - 2 potions of magic m - 7 potions of might M - 12 potions of mutation B - 4 potions of berserk rage {!q} c - 8 potions of curing {@q1} f - 5 potions of moonshine e - 2 potions of enlightenment h - 6 potions of haste {@q3} i - 3 potions of invisibility A - 5 potions of attraction a - 3 potions of ambrosia L - 6 potions of lignification C - 3 potions of cancellation r - 2 potions of resistance b - 5 potions of brilliance Miscellaneous h - a +0 phantom mirror (inert) j - a +0 sack of spiders (inert) i - a +0 tin of tremorstones (2/2) Baubles g - 8 flux baubles Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (2/4) D:15 IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:12 [ Orc:2 (*** Elf:2 =:: Elf:3 :=: Lair:3 *: Snake:2 !*:( Vaults:2 [: Vaults:4 [: Portals: Hell: Depths:1 Depths:2 Abyss: D:14** Pandemonium: Depths:2 Annotations: Elf:2 3 runed translucent doors ###. #....# .$$..#...L######. .$.b#....#.....# ####..#bbbb#.....# .....C#E1$x#..... .b.$D.b$b$...... #####b.3$b$$b##### ..3w.bb@bb.D.2.... .$$.$bbbbb