Throg Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -30, D:1) a hobgoblin skeleton (11, -24, D:1) 2 large rocks (13, -53, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, -45, D:1) a jackal skeleton (20, -28, D:1) a +0 robe (21, -45, D:1) a jackal skeleton (22, -45, D:1) a jackal skeleton (22, -20, D:1) a quokka skeleton (48, -19, D:1) a goblin skeleton (57, -40, D:1) a bat corpse (skeletalised by now) (58, -33, D:1) a quokka corpse (skeletalised by now) (62, -31, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Askasi's Antique Weapon Emporium a +0 rapier (121 gold) a +0 club (11 gold) a +2 mace of protection (343 gold) a +0 whip (55 gold) the +6 whip "Acsideoph" {flame, rElec rF+ Str+2} (1313 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 club (11 gold) a +0 short sword (66 gold) a +0 trident (77 gold) a +0 trident (77 gold) the +8 arc blade {discharge, rElec} (1320 gold) rElec: It insulates you from electricity. It cannot be enchanted further. (0, 0, D:2) a +0 hand axe an orc corpse (1, -2, D:2) a +0 dagger (1, 0, D:2) a dart slug corpse (3, 9, D:2) 8 gold pieces (4, 3, D:2) a +0 ring mail (9, 6, D:2) a scroll of teleportation (19, -11, D:2) a rat skeleton (25, -1, D:2) a +0 mace (32, 29, D:2) a +0 whip (33, -7, D:2) a quokka skeleton (33, -6, D:2) a +0 whip (33, 32, D:2) a +0 whip (34, -9, D:2) a +0 club (38, 22, D:2) a +0 short sword