Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 3050236398764225842 114014 Throg the Eclecticist (level 16, -2/94 HPs) Began as a Deep Elf Ice Elementalist on Oct 17, 2026. Was an Initiate of Gozag. Slain by a spriggan druid ... wielding a +0 spectral quarterstaff (17 damage) ... on level 2 of the Swamp on Oct 19, 2026. The game lasted 02:11:00 (37813 turns). Throg the Eclecticist (Deep Elf Ice Elementalist) Turns: 37813, Time: 02:11:01 Health: -2/94 AC: 15 Str: 12 XL: 16 Next: 15% Magic: 37/39 EV: 15 Int: 37 God: Gozag Gold: 2324 SH: 15 Dex: 6 Spells: 5/49 levels left rFire . . . (100%) a - +10 scimitar of True Grit {freeze, rElec rPois Int+7 Dex-5} rCold . . . (100%) q - +0 kite shield "Kouqybb" {rElec Str+5 Dex-4 Slay+3} rNeg + . . (50%) J - +2 robe {Will+} rPois + (33%) u - +2 hat {Int+3} rElec + (33%) U - +2 cloak {Stlth+} rCorr + (50%) p - +1 pair of gloves of the Sailor {Parrying, rN+ Will++} SInv . j - +2 pair of boots {Rampage} Will ++++. r - amulet of reflection Stlth ++ h - +5 ring of evasion HPRegen 0.35/turn L - ring of resist corrosion MPRegen 0.52/turn %: reflection, rampage @: forested, gold aura, studying 3 skills, very slow A: magic regeneration a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Swamp. You worshipped Gozag. Gozag was most pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Sewer, Ossuary and Gauntlet. You collected 10716 gold pieces. You spent 5809 gold pieces at shops. You paid 2583 gold pieces to Gozag. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 8.4 Fighting + Level 6.1 Ranged Weapons - Level 6.9 Armour + Level 7.4 Dodging + Level 5.5 Stealth - Level 10.7 Shields + Level 17.1 Spellcasting - Level 5.6 Conjurations - Level 4.5 Summonings - Level 4.5 Necromancy - Level 10.3 Translocations - Level 5.5 Forgecraft + Level 10.1 Fire Magic - Level 5.2 Ice Magic + Level 12.8 Air Magic - Level 6.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Olgreb's Toxic Radia Alch 70% N/A 1% 4 b - Summon Ice Beast Ice/Summ 61% N/A 1% 3 c - Freezing Cloud Conj/Ice/Air 37% 6-21 2% 5 f - Freeze Ice 100% 1d10 1% 1 i - Iskenderun's Battles Conj/Frge 64% 2d14 2% 4 n - Dispel Undead Necr 60% 3d21 3% 4 o - Ozocubu's Armour Ice 63% N/A 1% 3 r - Frozen Ramparts Ice 100% 1d16 1% 3 t - Summon Forest Summ/Tloc 36% N/A 3% 5 B - Blink Tloc 100% N/A 1% 2 X - Ignite Poison Fire/Alch 76% N/A 1% 4 Y - Plasma Beam Fire/Air 43% 2x1d57 3% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 100% 2d14 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Dragon Veins Fire/Ice/Erth/A94% 3d(14/14/11% 3 Maxwell's Portable Pile Tloc 83% (3-9)d8 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 45% 2d(7-23) 1% 4 Forge Lightning Spire Air/Frge 79% 3d10 1% 4 Fulminant Prism Conj/Alch 33% 3d15 1% 4 Iskenderun's Mystic Bla Conj/Tloc 74% 2d15 (+2d81% 4 Sticky Flame Fire/Alch 76% 2d12 1% 4 Sandblast Erth 62% 2d14 2% 1 Rending Blade Conj/Frge 64% 2d(11+5*) 2% 4 Leda's Liquefaction Alch/Erth 27% N/A 6% 4 Petrify Alch/Erth 27% N/A 6% 4 Sigil of Binding Hex 31% N/A 8% 3 Summon Seismosaurus Egg Summ/Erth 48% N/A 10% 4 Summon Mana Viper Hex/Summ 48% N/A 28% 5 Conjure Ball Lightning Conj/Air 39% 3x3d13 9% 6 Forge Monarch Bomb Fire/Frge 37% 4d14 16% 6 Starburst Conj/Fire 37% 6d11 16% 6 Ignition Fire 41% 3d12 95% 8 Summon Hydra Summ 30% N/A 98% 7 Inventory: Hand Weapons a - the +10 scimitar of True Grit (weapon) {freeze, rElec rPois Int+7 Dex-5} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. b - a +6 sling of freezing l - a +4 whip of distortion o - the +0 dire flail of Dithmenos's Fury {venom, Fly} (You found it in the Necropolis) Fly: It grants you flight. It cannot be enchanted further. G - the +6 triple crossbow of Sug Rann {elec, rElec Will+ Str-5 Int+4} (You found it in a treasure trove) rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. I - a +5 spear of flaming V - a +3 demon whip of electrocution Missiles e - 3 silver javelins w - 23 boomerangs A - 2 darts of disjunction D - 8 javelins R - 15 atropa-tipped darts S - 27 poisoned darts T - 3 curare-tipped darts {=f} Armour d - a +0 kite shield f - the +1 robe "Pamn" {^Contam Rampage rF+++ rC-} (You bought it in a shop on level 2 of the Orcish Mines) ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. i - a +0 pair of boots of stealth j - a +2 pair of boots of rampaging (worn) n - a +0 buckler p - the +1 pair of gloves of the Sailor (worn) {Parrying, rN+ Will++} (You found it on level 9 of the Dungeon) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. q - the +0 kite shield "Kouqybb" (worn) {rElec Str+5 Dex-4 Slay+3} (You found it in a treasure trove) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. u - a +2 hat of intelligence (worn) v - a +3 ring mail of willpower y - the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (You took it off a minotaur in a Gauntlet) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. F - a +0 helmet of light J - a +2 robe of willpower (worn) U - a +2 cloak of stealth (worn) W - the +2 robe of Dramatic Exits {*Silence Str+3 Archmagi} (You bought it in a shop on level 2 of the Orcish Mines) *Silence: It may silence you when you take damage. Str+3: It affects your strength (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves c - the air staff "Giantbane" {^Fragile Fly rElec Will++ Forge Air, !a} (You found it in a treasure trove) [staff of air] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. H - a staff of fire {!a} O - a staff of cold {!a} P - a staff of air {!a} Jewellery g - a ring of magical power h - a +5 ring of evasion (worn) m - the amulet of Kitimod {Spirit rElec Dex+2} (You found it in a treasure trove) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). r - an amulet of reflection (worn) s - the amulet "Ralatamu" {Rampage rElec rPois rF- rN+ RegenMP+} (You found it in a treasure trove) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. t - a ring of protection from cold z - a ring of protection from fire B - a ring of protection from cold C - an amulet of the acrobat E - an amulet of chemistry K - an amulet of dissipation L - a ring of resist corrosion (worn) M - a ring of protection from fire N - a +4 ring of protection Q - a ring of see invisible Talismans k - a quill talisman x - a jade talisman Wands a - a wand of flame (114) e - a wand of paralysis (19) b - a wand of light (39) p - a wand of polymorph (5) c - a wand of warping (9) Scrolls x - 3 scrolls of amnesia S - 3 scrolls of silence {!r} k - 3 scrolls of butterflies {unknown} N - 2 scrolls of noise t - 9 scrolls of teleportation {@r2} b - 2 scrolls of blinking v - a scroll of immolation {unknown} f - 2 scrolls of fear r - 5 scrolls of revelation p - 3 scrolls of poison g - 4 scrolls of fog c - a scroll of vulnerability {unknown} Potions g - 5 potions of magic M - 5 potions of mutation A - 6 potions of attraction r - 4 potions of resistance j - 3 potions of ambrosia {unknown} m - 5 potions of might c - 8 potions of curing {@q1} p - 2 potions of haste {unknown} q - 4 potions of brilliance {unknown} w - 2 potions of heal wounds {@q2} e - 5 potions of enlightenment L - 9 potions of lignification o - a potion of moonshine Baubles g - 4 centipede baubles Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (2/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 [: D:15 = Orc:2 :(*[ Portals: Abyss: D:13*** ~. ♣~ . ~♣ ♣. ~§ \~~ .♣♣§~§ >.~♣♣ ♣.§~~~. ♣.~♣♣♣♣♣♣..~~~~. ♣...$.~i.~~.~.. ♣.