Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4528651654867801346 49 ThunderHyde the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Dec 10, 2024. Killed from afar by Terence (9 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:07:09 (1674 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 1674, Time: 00:07:09 Health: -2/26 AC: 7 Str: 9 XL: 3 Next: 51% Magic: 2/6 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +1 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . b - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons d - a +1 club (weapon) Missiles c - a throwing net Armour b - a +1 cloak (worn) Potions a - 2 potions of magic e - a potion of invisibility {unknown} f - a potion of might g - a potion of heal wounds {unknown} h - a potion of lignification {unknown} j - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 0.5 Unarmed Combat + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. Unknown command. The web tears apart. The ribbon worm bites you. You hit the ribbon worm. You kill the ribbon worm! HP restored. You now have 18 gold pieces (gained 5). Terence the Veteran comes into view. He is wielding a +0 short sword and carrying a wand of warping. Terence shouts! You see here an inky potion. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of warping (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. Terence zaps a wand. Space twists violently! The rupture engulfs you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of warping (84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... Terence says, "And stay out!" ..# .###.#..........+....#.##. ..# ........######....#.... ..# ............##.####.##. ### .....#.#.##.##. ###.... # .....#.#.##.##.#....... ..# .....#...##.##......... #.........#.##.# ...#.### ##...##+##.#.##.##....#.# # .....@....@.............# # #....ยง.!...############## ...........#....# #... #........###....# #... #.#.###.........# ###... . # ...###......# #..... ###.# #.#.....#####.... #.# #.#....##........ #.. ..#.....#..##.#.. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 7 bats (D:1) 6 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas 6 ball pythons (D:1) 2 frilled lizards 2 kobolds (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 263 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 266 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:1 | You fall into a shaft and drop 1 floor! 688 | D:2 | Found Loull's General Store. 1112 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1669 | D:2 | Noticed Terence 1674 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring, hangedman_glass_teeth, minmay_misc_feat_pillars, minmay_misc_feat_more_columns D:2: layout_basic, serial_shops, shop, uniq_terence D:3: minmay_razor_zed, layout_basic, okawaru_gym_becter, general_overflow_altar, minmay_pentomino_pile, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 0.1 Unarmed Combat | | 0.5 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 14 Tailslap || 9 Club || 19 Cast: Magic Dart || 60 Searing Ray || 7 Use: Scroll || 7 Armour: Skin || 28 Dodge: Dodged || 23