Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10581263261480519643 249 ThunderHyde the Conjurer (level 5, 0/40 HPs) Began as a Draconian Conjurer on Dec 10, 2024. Splashed by a jelly's acid (5 damage) ... on level 4 of the Dungeon. The game lasted 00:10:25 (2706 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 2706, Time: 00:10:25 Health: 0/40 AC: -10 Str: 16 XL: 5 Next: 86% Magic: 1/9 EV: 11 Int: 18 God: Gold: 119 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . a - +0 hand axe (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: corroded, hasted, very quick A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of venom (weapon) Jewellery d - a +6 ring of strength (left hand) Wands f - a wand of mindburst (14) (quivered) Scrolls g - a scroll of revelation j - a scroll of teleportation Potions b - 2 potions of brilliance e - a potion of heal wounds h - 2 potions of curing {unknown} Skills: + Level 1.4 Fighting + Level 1.6 Axes + Level 2.1 Dodging + Level 2.3 Stealth + Level 3.2 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Anguish Hex/Necr 1% N/A 85% 4 Cause Fear Hex 1% N/A 85% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 85% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray misses the ogre. The searing ray misses the ogre. You finish channelling your searing ray. The ogre misses you. The scorpion attacks as it pursues you! The scorpion closely misses you. Found a bubbling dark potion. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, poisoned, 89% to hit) The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Fighting skill increases to level 1! Your Axes skill increases to level 1! Your Spellcasting skill increases to level 3! You have reached level 5! You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is almost dead. You kill the scorpion! You feel much better. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is moderately wounded. You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly. The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit the jelly but do no damage. The acid corrodes you! Your hands burn! You die... #.#.#......#.#.<# ..........#.#..####### #.#.#.##.###.#......... #............##........ #............###### #..#$........# #.)########### #.J# #.@# #..# #......... ##.......# #######!# You could see a jelly. Vanquished Creatures An ogre (D:4) A scorpion (D:4) 3 adders 2 ribbon worms (D:2) 4 dart slugs 3 orcs (D:2) 6 ball pythons 7 endoplasms A giant cockroach (D:2) 3 hobgoblins 8 kobolds 3 quokkas 7 bats 6 frilled lizards 7 goblins 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 138 | D:1 | Found a faded altar of an unknown god. 165 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 170 | D:1 | Learned a level 2 spell: Searing Ray 1282 | D:3 | Reached XP level 3. HP: 24/26 MP: 6/6 1738 | D:2 | Reached skill level 5 in Conjurations 1917 | D:2 | Reached XP level 4. HP: 34/34 MP: 1/7 2668 | D:4 | Noticed an ogre 2671 | D:4 | Noticed a scorpion 2694 | D:4 | Killed an ogre 2695 | D:4 | Reached skill level 1 in Fighting 2695 | D:4 | Reached skill level 1 in Axes 2695 | D:4 | Reached XP level 5. HP: 24/40 MP: 0/9 2706 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, ebering_ecumenical_altar_hall D:2: minmay_chambers_of_twos, layout_loops_ring D:3: layout_loops_ring, mainiacjoe_overflow_large_starburst, uniq_robin D:4: layout_loops_ring, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Stealth | 2 | 2.3 Dodging | 2 | 2.1 Fighting | 1 | 1.4 Axes | 1 | 1.6 Spellcasting | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 3 | || 3 Hand axe | 30 | 14 || 44 Tailslap | 8 | || 8 Cast: Magic Dart | 70 | 21 || 91 Searing Ray | 4 | 6 || 10 Use: Scroll | 5 | 3 || 8 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Skin | 21 | 15 || 36 Dodge: Dodged | 24 | 6 || 30