Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2047442409480381320 108 ThunderHyde the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Feb 14, 2025. Slain by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:10:28 (2288 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 2288, Time: 00:10:29 Health: -2/24 AC: 2 Str: 6 XL: 4 Next: 58% Magic: 5/12 EV: 11 Int: 23 God: Gold: 125 SH: 0 Dex: 13 Spells: 0/11 levels left rFire + . . a - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . i - +0 robe rPois . (no helmet) rElec . g - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 vampiric dagger (weapon) b - a +0 dagger Armour g - a scarf of shadows (worn) i - a +0 robe (worn) Jewellery k - a ring of protection from fire (left hand) Scrolls f - 3 scrolls of teleportation Potions c - a potion of attraction d - a potion of magic h - a potion of cancellation j - a potion of curing l - a potion of lignification Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 4.1 Spellcasting + Level 5.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 32% 4 d - Fulminant Prism Conj/Alch 9% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Summon Blazeheart Golem Fire/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 = Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A kobold and a ball python come into view. The kobold shouts! The ogre shouts! The kobold barely misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. The ball python bites you. The ball python barely misses you. The ball python bites you. The ball python closely misses you. The kobold attacks as it pursues you! The kobold hits you with a +0 club. The ball python attacks as it pursues you! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. Unknown command. You escape the ball python's grasp. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ball python. You kill the ball python! The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the kobold. You kill the kobold! The searing ray misses the ogre. The searing ray hits the ogre! The ogre is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# ..# ..# ..### #.. .... # #.# ..# #.##.##..###. #.......O.... ####)#######.# #O# #.# #####@## ###.### #......# #.....# #.#.##.# #.....# #.#.##.# #..@..# #.#.##.# #..