Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9414110425113224406 9 ThunderHyde the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Feb 17, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (287 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 287, Time: 00:00:55 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 1/8 EV: 11 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour f - a +0 robe (worn) Potions b - 2 potions of magic c - 2 potions of resistance {unknown} d - a potion of curing {unknown} e - a potion of berserk rage {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka misses you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The quokka completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! Unknown command. You hit the quokka but do no damage. The quokka bites you. You die... ...#...#.#.#.......#######.# #.# ...##..#.#†#...†...#######.# #.# ...................#######.# #.# ..########.###.#.#########.# #.# ...#.........#.#.#########.# #.# ...#.###...#.#.#.#########.# #.# ...#.# #...#.#.#.#########.# #.# .###.# #...#.#.#.#########.# #.# .....# #...#.#.#@#########.# #.# .#######...#...#r#### #.# #.# ....................# #.# #.# ##########.#........# #.# #.# ,,,,,,,,...#........# #.# #.# ,******###*#........# #.# #.# ,**** #........# #.# #.# ,,,,* #........# #.# #.# ***,* #........# #.# #.# You could see a quokka. Vanquished Creatures A bat (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 277 | D:1 | Reached XP level 2. HP: 3/15 MP: 2/8 287 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 14 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 3