Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6471636155483835485 66 ThunderHyde the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 28, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 3 of the Dungeon. The game lasted 00:07:44 (1906 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 1906, Time: 00:07:45 Health: -4/26 AC: 6 Str: 9 XL: 3 Next: 96% Magic: 5/6 EV: 11 Int: 21 God: Gold: 55 SH: 0 Dex: 17 Spells: 3/6 levels left rFire . . . c - +1 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ g - ring of Joy {Will+ Int+3 Dex+6} HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. You spent 80 gold pieces at shops. Inventory: Hand Weapons c - a +1 club (weapon) Armour i - a +0 pair of gloves (worn) Jewellery g - the ring of Joy (left hand) {Will+ Int+3 Dex+6} (You found it on level 3 of the Dungeon) [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. h - a ring of ice Scrolls b - 2 scrolls of fog Potions d - a potion of enlightenment e - a potion of might {unknown} f - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [*(*= Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits something. Something barely misses you. Unknown command. You closely miss something. You hear a zap. Something tries to affect you, but you resist. You completely miss something. Something hits you but does no damage. You closely miss something. Something hits you. You closely miss something. You miss something. Your tail-slap misses something. You hear a zap. Something tries to affect you, but you resist. Something hits you! You miss something. Something hits you. You closely miss something. You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you but does no damage. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! You die... .# .# {## ..# ..# ##### ..### #...###....### #....@{...:... #...####.#.### ##...##.... ########.#......... #..........##... ### ###...####.### .# ####.......##.# # ..............# ####.......#### There were no monsters in sight! Vanquished Creatures 2 adders 2 dart slugs (D:1) A ribbon worm (D:2) An orc (D:4) 7 ball pythons 6 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) A quokka (D:1) 4 bats 5 frilled lizards 4 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 247 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 250 | D:1 | Learned a level 2 spell: Searing Ray 268 | D:1 | Found Vuwonur's Armour Shoppe. 285 | D:1 | Found Xapuv's General Store. 526 | D:1 | Found Yneoq's Jewellery Shop. 741 | D:1 | Found Qurezot's Assorted Antiques. 852 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 871 | D:1 | Found Piprou Irgha's Antique Weapon Shop. 938 | D:1 | Bought a scroll of identify for 26 gold pieces 1094 | D:3 | Identified the ring of Joy {Will+ Int+3 Dex+6} 1329 | D:1 | Bought a +0 pair of gloves for 54 gold pieces 1828 | D:4 | Reached skill level 5 in Conjurations 1883 | D:3 | Noticed Sigmund 1906 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, serial_shops, nicolae_square_shop, nicolae_shop_just_a_little_nook, nicolae_shop_pleasant_corner_grove, shop, shop D:2: layout_basic D:3: layout_loops_ring, uniq_sigmund, uniq_terence D:4: minmay_door_path, layout_loops_ring, uniq_pikel, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.1 Conjurations | 5 | 5.0 Fighting | | 0.1 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 23 Club || 26 Tailslap || 9 Punch || 1 Cast: Magic Dart || 68 Searing Ray || 3 Use: Scroll || 4 Potion || 1 Armour: Skin || 41 Dodge: Dodged || 27