Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5607726463884095392 116 ThunderHyde the Conjurer (level 4, -1/30 HPs) Began as a Demonspawn Conjurer on Apr 2, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:09 (2306 turns). ThunderHyde the Conjurer (Demonspawn Conjurer) Turns: 2306, Time: 00:08:10 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 70% Magic: 5/8 EV: 12 Int: 18 God: Gold: 134 SH: 0 Dex: 19 Spells: 5/8 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no shield) rNeg . . . i - +0 robe rPois . (no helmet) rElec . g - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: repel missiles @: no status effects A: magic regeneration, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) Missiles d - a throwing net Armour g - a scarf of repulsion (worn) i - a +0 robe (worn) Jewellery h - a +6 ring of dexterity (left hand) Potions b - a potion of magic c - 2 potions of enlightenment e - a potion of brilliance {unknown} f - 2 potions of curing j - a potion of berserk rage k - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting - Level 0.3 Maces & Flails + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.8 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History The dart slug is severely wounded. Malevolent energies surge around you. The dart slug launches a dart at you. The slug dart is repelled. The magic dart hits the dart slug. The dart slug is severely wounded. Malevolent energies surge around you. The magic dart hits the dart slug. You kill the dart slug! Malevolent energies surge around you. There is an open door here. 2 gnolls come into view. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! Malevolent energies surge around you. You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. Malevolent energies surge around you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll hits you from afar with a +0 halberd! You die... #.#.###..# ## #.#.#.)..## .. #.#........ . #########.......... #. #.....##....#...... #.####.....##..#.#...... ...##.....##..#........ ###.##.....##..######.## #.†.)g.@...#...# #... ###g##.......#.#### #### #...##............# #.####....>.......# ... #............# ..... ######.......# ....... ####.......# ##'#?.. #>.........# #.#... #....####### You could see 2 gnolls. Vanquished Creatures 5 adders (D:2) A gnoll (D:3) 3 dart slugs A ribbon worm (D:2) An orc (D:3) 7 bats 9 endoplasms A giant cockroach (D:1) 4 hobgoblins 4 jackals (D:1) 8 kobolds 2 quokkas 4 ball pythons 3 frilled lizards 4 goblins 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 190 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 241 | D:1 | Learned a level 2 spell: Searing Ray 449 | D:1 | Found a faded altar of an unknown god. 732 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1484 | D:2 | Reached skill level 5 in Conjurations 1484 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1484 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 2306 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, hellmonk_ecumenical_altar_zigzags, st_stairs_10 D:2: layout_loops_corners, minmay_randomly_rotated_circles D:3: layout_basic, hex_tiny, minmay_shallow_snake_nest D:4: layout_basic, mainiacjoe_overflow_catwalk, uniq_eustachio, uniq_pargi, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Conjurations | 5 | 5.2 Fighting | | 0.1 Maces & Flails | | 0.3 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 10 | || 10 Unarmed | 2 | || 2 Dagger | 8 | 2 || 10 Cast: Magic Dart | 54 | 38 || 92 Searing Ray | 3 | 4 || 7 Use: Scroll | 8 | 2 || 10 Armour: Robe | 15 | 4 || 19 Dodge: Dodged | 18 | 4 || 22 Repelled | | 1 || 1