Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1450660993020019493 64 ThunderHyde the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Apr 2, 2025. Slain by an orc ... wielding a +0 trident (5 damage) ... on level 3 of the Dungeon. The game lasted 00:07:21 (1606 turns). ThunderHyde the Conjurer (Demonspawn Conjurer) Turns: 1606, Time: 00:07:22 Health: -3/24 AC: 5 Str: 7 XL: 3 Next: 91% Magic: 2/6 EV: 11 Int: 18 God: Gold: 47 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . a - +0 dagger (drain) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: yellow scales 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger of draining (weapon) Armour c - a +0 robe (worn) h - a +0 helmet (worn) Scrolls d - 3 scrolls of identify Potions b - a potion of magic i - a potion of haste Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 4% N/A 17% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% N/A 26% 2 Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 86% 4 Cause Fear Hex 1% N/A 86% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [(:! Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You regenerate magic rapidly. Message History You kill the orc! You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc completely misses you. The magic dart hits the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 flail. You closely miss the goblin. The goblin misses you. You closely miss the goblin. An orc comes into view. It is wielding a +0 trident. The goblin barely misses you. You hit the orc priest. The orc priest is lightly wounded. The orc priest begins to cast a cantrip, but forgets the words! The goblin hits you with a +0 club. You hit the orc priest but do no damage. The orc priest is lightly wounded. The goblin closely misses you. The orc hits you from afar with a +0 trident. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You hit the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. The goblin hits you but does no damage. The orc hits you from afar with a +0 trident. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The goblin misses you. The orc priest barely misses you. The goblin hits you but does no damage. The orc priest looks satisfied for a moment. The orc hits you from afar with a +0 trident. You die... .....## #....? #..... #..#.# # #..#.# .# #..#.##.# #....)..# #..go.).# #.@#o##.# #.#<.# # #.....# #...!.## .......## .....=. .######. #. #. You could see an orc and a goblin. Vanquished Creatures An adder (D:1) A ribbon worm (D:2) 3 dart slugs 3 orcs (D:3) A ball python (D:1) 3 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 4 jackals (D:2) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:2) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 301 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 317 | D:1 | Learned a level 2 spell: Searing Ray 388 | D:1 | Found Matofu's Antique Armour Emporium. 659 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 659 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 793 | D:1 | Found Yhoppiant's Weapon Emporium. 912 | D:1 | Learned a level 1 spell: Apportation 1034 | D:1 | Found Fewn's Book Shoppe. 1066 | D:2 | Reached skill level 5 in Conjurations 1294 | D:1 | Found Muat's Distillery. 1603 | D:3 | HP: 1/24 [orc priest/+0 flail (8)] 1606 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, serial_shops, nicolae_shop_gibbet_a_chance, nicolae_shop_just_a_little_nook, nicolae_shop_trees, nicolae_shop_bloodbath_and_beyond, roderic_lattice_a, st_stairs_7 D:2: layout_rooms D:3: layout_loops_cross, minitemple, bh_walls_and_bars Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Stealth | 2 | 2.0 Fighting | | 0.3 Dodging | | 1.9 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Magic Dart || 56 Searing Ray || 7 Apportation || 6 Use: Scroll || 4 Stab: Sleeping || 2 Armour: Robe || 44 Dodge: Dodged || 35