Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7608421546538621517 822 ThunderHyde the Conjurer (level 7, -3/52 HPs) Began as a Demonspawn Conjurer on Apr 9, 2025. Shot with an arrow by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:18:37 (4174 turns). ThunderHyde the Conjurer (Demonspawn Conjurer) Turns: 4174, Time: 00:18:38 Health: -3/52 AC: 2 Str: 7 XL: 7 Next: 63% Magic: 1/13 EV: 11 Int: 19 God: Gold: 247 SH: 0 Dex: 15 Spells: 3/14 levels left rFire . . . a - +1 dagger (speed) rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ i - ring of Guanoapt {Slay+3 SInv} HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: wreathed by umbra A: thin skeletal structure 1, robust 1, demonic magic 2, foul shadow 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 247 gold pieces. Inventory: Hand Weapons a - a +1 dagger of speed (weapon) c - a +0 falchion Armour f - a +0 robe (worn) Jewellery d - an amulet of regeneration e - a ring of ice i - the ring of Guanoapt (left hand) {Slay+3 SInv} (You found it on level 4 of the Dungeon) [ring of see invisible] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Wands k - a wand of flame (21) m - a wand of mindburst (13) o - a wand of paralysis (4) p - a wand of iceblast (9) Scrolls b - a scroll of revelation h - a scroll of immolation Potions g - a potion of brilliance j - 6 potions of curing l - 2 potions of berserk rage {unknown} n - 2 potions of enlightenment {unknown} q - 2 potions of cancellation {unknown} Skills: + Level 1.4 Fighting + Level 2.5 Short Blades + Level 2.2 Dodging + Level 4.7 Stealth + Level 4.1 Spellcasting + Level 6.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 d - Fulminant Prism Conj/Alch 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Arcjolt Conj/Air 7% 1d17 71% 5 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are robust. (+10% HP) Spells you cast may paralyse nearby enemies. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History 6 gold pieces; a +0 spear; a throwing net Okay, then. As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (inner flame, 100% to hit) The magic dart hits the centaur but does no damage. Malevolent energies surge around you. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (inner flame, 100% to hit) The magic dart hits the centaur. Flame seeps out of the centaur. The centaur is lightly wounded. Malevolent energies surge around you. The centaur is engulfed in blazing flames. Flame seeps out of the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - centaur The mass of ice explodes! The iceblast engulfs the centaur! Flame seeps out of the centaur. The centaur is heavily wounded. You hear an angry hiss. You hear a shout! The centaur is engulfed in blazing flames. Flame seeps out of the centaur. The centaur shoots an arrow. The arrow hits you! You die... # ##. . ##.. #.####..################ ............(........... #.....>#...........### ###..................# ........)...)........# .#.....@............<# .....>.).............## ##.............>........ #................###### ..................# #. ###.............#.# #. ...........c○...#####. #######.####........... .. #.....##.... You could see a centaur (inner flame). Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) A black bear (D:4) An ogre (D:4) A scorpion (D:4) A hound (D:4) A jelly (D:5) Jessica (D:3) An iguana (D:4) Ijyb (D:4) Robin (D:3) 3 gnolls (D:5) 3 adders A shadow imp (D:5) 3 ribbon worms 3 dart slugs 5 orcs 4 ball pythons 6 endoplasms 6 giant cockroaches 16 goblins 6 hobgoblins 13 jackals 4 quokkas 8 bats 2 frilled lizards 8 kobolds 7 rats 109 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 110 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 307 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 370 | D:1 | Learned a level 2 spell: Searing Ray 1052 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1052 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1390 | D:2 | Reached skill level 5 in Conjurations 1466 | D:3 | Found a faded altar of an unknown god. 1591 | D:3 | Noticed Jessica 1608 | D:3 | Killed Jessica 1609 | D:3 | Reached XP level 4. HP: 23/31 MP: 4/7 1834 | D:3 | Noticed Robin 1845 | D:3 | Killed Robin 1952 | D:3 | Reached skill level 1 in Short Blades 1980 | D:4 | Identified the ring of Guanoapt {Slay+3 SInv} 2295 | D:4 | Noticed a scorpion 2303 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2419 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2419 | D:3 | Reached XP level 5. HP: 32/36 MP: 3/8 2692 | D:4 | Noticed Ijyb 2700 | D:4 | Killed Ijyb 2701 | D:4 | Reached skill level 1 in Fighting 2761 | D:4 | Noticed a black bear 2769 | D:4 | Killed a black bear 2770 | D:4 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 2770 | D:4 | Reached XP level 6. HP: 39/43 MP: 2/10 2904 | D:5 | Entered Level 5 of the Dungeon 3129 | D:5 | Noticed a water moccasin 3137 | D:5 | Killed a water moccasin 3248 | D:4 | Gained mutation: You are robust. (+10% HP) [demonic | ancestry] 3248 | D:4 | Reached XP level 7. HP: 29/52 MP: 6/12 3714 | D:4 | Noticed Eustachio 3723 | D:4 | Killed Eustachio 3799 | D:4 | Reached skill level 6 in Conjurations 4144 | D:5 | Learned a level 4 spell: Fulminant Prism 4174 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring D:2: layout_basic D:3: layout_basic, overflow_temple_1_default, chequers_ecumenical_altar_simple_redux, uniq_jessica, uniq_robin D:4: layout_cave_pods, uniq_ijyb, uniq_eustachio D:5: layout_rooms, worldfamousw_hep_ancestral_shrine, nicolae_wu_jian_immortal_techniques, minmay_temple_entry_arrows, nicolae_grassy_gnolls, uniq_edmund D:6: layout_rooms, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.2 Stealth | 2 3 4 | 4.7 Dodging | 2 | 2.2 Short Blades | 1 2 | 2.5 Fighting | 1 | 1.4 Spellcasting | 3 4 | 4.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 68 | 23 | 10 || 101 Cast: Magic Dart | 55 | 55 | 33 || 143 Searing Ray | 8 | 6 | 6 || 20 Fulminant Prism | | | 1 || 1 Evoke: Wand | | 1 | 1 || 2 Use: Scroll | 4 | 2 | 2 || 8 Potion | 1 | 1 | || 2 Stab: Sleeping | 2 | 6 | 2 || 10 Paralysed | 3 | 5 | 3 || 11 Armour: Robe | 31 | 11 | 9 || 51 Skin | | 7 | || 7 Dodge: Dodged | 62 | 12 | 6 || 80