Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10612840530671779748 53 ThunderHyde the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Apr 16, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:14 (1506 turns). ThunderHyde the Conjurer (Demonspawn Conjurer) Turns: 1506, Time: 00:05:15 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 62% Magic: 4/6 EV: 11 Int: 18 God: Gold: 56 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: hooves 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) c - a +0 long sword Armour f - a +0 robe (worn) Potions d - a potion of attraction {unknown} g - 2 potions of invisibility {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.1 Short Blades + Level 2.0 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Unknown command. The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You feel better. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. Magic courses through your body. The gnoll closely misses you. The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #............####### ##............# #.....#'####### ####.....)...<..# #.........###.#.# # #...).........# # . #..........#..# # .. #..........####.# g.##..........gg@..# #..#.........####### #............# #.#.>........# # ##.........# #....######### ###..# #.)# #... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 dart slugs A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 6 goblins 2 hobgoblins (D:2) 2 kobolds 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:1 | Found Gevamea's Jewellery Shop. 237 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 257 | D:1 | Learned a level 2 spell: Searing Ray 1112 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1506 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, serial_shops, nicolae_shop_gaudy_bauble D:2: layout_basic D:3: layout_basic, lemuel_tele_altar, jmf_multi_god_temple, kennysheep_generic_room_7 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.0 Short Blades | | 0.1 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 42 Searing Ray || 7 Use: Scroll || 4 Potion || 3 Stab: Sleeping || 5 Armour: Robe || 20 Dodge: Dodged || 16