Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 394321010619822607 81 ThunderHyde the Magician (level 4, -12/31 HPs) Began as a Djinni Air Elementalist on June 5, 2025. Mangled by an ice beast (16 damage) ... on level 3 of the Dungeon on June 6, 2025. The game lasted 00:08:59 (2068 turns). ThunderHyde the Magician (Djinni Air Elementalist) Turns: 2068, Time: 00:08:59 Health: -12/31 AC: 4 Str: 9 XL: 4 Next: 67% Gold: 97 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . a - +0 glaive rCold x . . [offhand occupied] rNeg . . . c - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 glaive (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) e - a +0 pair of gloves (worn) Scrolls b - 2 scrolls of fear {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Potions h - a potion of lignification {unknown} Skills: + Level 0.3 Fighting + Level 1.0 Polearms + Level 2.5 Dodging + Level 1.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 4% 2 c - Kinetic Grapnel Frge 64% 1d6 3% 1 d - Airstrike Air 8% 2d(2-18) 32% 4 e - Swiftness Air 16% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) The kinetic grapnel hits the ice beast but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) The kinetic grapnel hits the ice beast but does no damage. The ice beast hits you but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) The kinetic grapnel misses the ice beast. The ice beast closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) The kinetic grapnel hits the ice beast. The ice beast is lightly wounded. The ice beast closely misses you. The grapnel guides your strike. You hit the ice beast. The ice beast is lightly wounded. The ice beast misses you. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! Ouch! That really hurt! You die... . . ##. ..# #.# #.# #Y# #@# ### #...# #...# #...# #...# You could see an ice beast. Vanquished Creatures 4 adders (D:2) 3 dart slugs A ribbon worm (D:2) 2 endoplasms (D:2) 3 giant cockroaches 4 hobgoblins (D:1) 2 jackals (D:1) 6 ball pythons 4 bats 2 frilled lizards (D:1) 6 goblins 8 kobolds 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | ThunderHyde set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | You are sucked into a shaft and drop 1 floor! 93 | D:2 | Found a shimmering altar of Xom. 123 | D:2 | Reached XP level 2. HP: 15/21 MP: 0/0 313 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 313 | D:1 | Learned a level 1 spell: Kinetic Grapnel 864 | D:1 | Found a faded altar of an unknown god. 1118 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1832 | D:2 | Reached skill level 1 in Polearms 2061 | D:3 | Noticed an ice beast 2068 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_basic, hellmonk_ecumenical_altar_prayer_group, st_stairs_8, minmay_fountain_box D:2: layout_loops_corners, basic_altar, amethyst_killhole D:3: layout_basic, old_standard_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Polearms | 1 | 1.0 Fighting | | 0.3 Dodging | | 2.5 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Glaive | 20 | 38 || 58 Cast: Shock | 61 | || 61 Kinetic Grapnel | 3 | 20 || 23 Static Discharge | 1 | 2 || 3 Stab: Sleeping | | 3 || 3 Armour: Robe | 25 | 38 || 63 Dodge: Dodged | 15 | 29 || 44