Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13766157701978968091 85 ThunderHyde the Conjurer (level 4, -3/24 HPs) Began as a Tengu Conjurer on June 9, 2025. Slain by Sigmund ... wielding a +0 scythe of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:21 (1663 turns). ThunderHyde the Conjurer (Tengu Conjurer) Turns: 1663, Time: 00:07:21 Health: -3/24 AC: 4 Str: 10 XL: 4 Next: 48% Magic: 0/8 EV: 10 Int: 18 God: Gold: 132 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . a - +1 falchion rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Potions c - a potion of attraction d - a potion of curing f - 2 potions of moonshine {unknown} g - 3 potions of cancellation {unknown} Skills: + Level 0.8 Fighting + Level 0.2 Maces & Flails + Level 0.9 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 6.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The magic dart hits Sigmund but does no damage. Sigmund shouts! You hear a shout! The magic dart hits Sigmund but does no damage. Sigmund smiles chillingly. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits something but does no damage. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something but does no damage. (Press . to maintain the ray.) The searing ray hits something. Something barely misses you. The searing ray hits something. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. You finish channelling your searing ray. Something barely misses you. Something misses you. You hit something. Your kick misses something. Something hits you! You hit something. You claw something. Your peck misses something. You barely miss something. Your kick misses something. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits something but does no damage. Something hits you! You die... ##................# ###. #.........####....# .... +)........'.......# #### #.........####....# ##.......## #.....# ##.....## #.##### ##...## #.# ##'## #[# #@# #.# #{# #.# #g# #†# ... #.# ... #.# ..... #.# .#... ..# #...... ### You could see a hobgoblin. Vanquished Creatures 4 adders (D:2) A ribbon worm (D:2) 5 endoplasms (D:1) 2 giant cockroaches 6 hobgoblins 6 jackals 2 quokkas 3 ball pythons 5 bats 4 frilled lizards 5 goblins 6 kobolds 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 99 | D:1 | Reached XP level 2. HP: 2/15 MP: 4/6 104 | D:1 | Learned a level 2 spell: Searing Ray 247 | D:1 | Reached skill level 6 in Conjurations 559 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1486 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/8 1492 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1647 | D:2 | Noticed Sigmund 1663 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, chequers_arboretum, amcnicky_mini_rare_corridor_liquid, chequers_serial_rivers_large_a D:2: layout_loops_corners, minmay_tetromino_o4, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_cross_hatched, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.7 Fighting | | 0.8 Maces & Flails | | 0.2 Armour | | 0.9 Dodging | | 2.3 Stealth | | 2.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Peck | 5 | 1 || 6 Kick | 3 | 1 || 4 Whip | 4 | || 4 Falchion | 15 | 6 || 21 Cast: Magic Dart | 69 | 11 || 80 Searing Ray | 3 | 2 || 5 Use: Potion | 1 | || 1 Scroll | 7 | || 7 Armour: Robe | 8 | || 8 Leather armour | 10 | 3 || 13 Dodge: Dodged | 35 | 6 || 41