Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 17984999476576682522 307 ThunderHyde the Conjurer (level 6, -4/32 HPs) Began as a Deep Elf Conjurer on Sept 26, 2025. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:13:01 (2820 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 2820, Time: 00:13:02 Health: -4/32 AC: 4 Str: 6 XL: 6 Next: 16% Magic: 8/15 EV: 11 Int: 23 God: Gold: 206 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . a - +2 dagger (protect) rCold . . . (no offhand) rNeg + . . f - +0 robe rPois . j - +1 helmet {SInv} rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) b - a +0 rapier of electrocution c - a +0 falchion Missiles e - 4 darts of disjunction t - a throwing net Armour f - a +0 robe (worn) j - a +1 helmet of see invisible (worn) Magical Staves p - a staff of fire Jewellery d - a ring of positive energy (worn) Scrolls i - a scroll of fog r - a scroll of teleportation Potions g - 5 potions of curing h - 2 potions of magic k - a potion of cancellation l - a potion of berserk rage {unknown} m - 2 potions of heal wounds n - 2 potions of resistance {unknown} o - a potion of moonshine {unknown} q - a potion of lignification {unknown} Skills: + Level 1.1 Short Blades + Level 3.0 Dodging + Level 3.7 Stealth + Level 4.7 Spellcasting + Level 6.3 Conjurations * Level 1.9 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a - a +2 dagger of protection (weapon) You hear the slow rusting of a distant drain. You now have 206 gold pieces (gained 14). Things that are here: a +0 falchion; a +0 leather armour; an orc corpse A centaur comes into view. Things that are here: a +0 mace; a +0 ring mail; an orc corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. An iguana comes into view. The iguana hisses angrily. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! You die... ## .# ....# .. .### ####..? #... ...# #.# #. #.....#.#... ...#.#.##..>#.....#..... ...#.......##...l...!..# .%.......#.##<....c#...# <..##..#...##...)....... ..............).@.# ...)..#......)....# . ..............#####... ....[......†.####..... ...)..............# .....##.....#......... .#.............###)### .#.##.....<###.# # .#.#..##...# #... You could see a centaur and an iguana. Vanquished Creatures 2 jellies (D:5) 2 iguanas 3 gnolls (D:5) 12 adders A dart slug (D:2) 2 ribbon worms (D:3) 5 orcs 5 endoplasms A giant cockroach (D:1) 4 hobgoblins 3 jackals (D:2) 4 quokkas 10 ball pythons 4 bats 2 frilled lizards (D:2) 4 goblins 3 kobolds 9 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 42 | D:1 | Reached XP level 2. HP: 4/15 MP: 2/8 45 | D:1 | Learned a level 2 spell: Searing Ray 205 | D:1 | You fall into a shaft and drop 1 floor! 301 | D:1 | Reached skill level 5 in Conjurations 1125 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1381 | D:2 | Reached XP level 4. HP: 17/24 MP: 5/11 1386 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1428 | D:2 | Found a blossoming altar of Fedhas. 1614 | D:2 | Reached skill level 6 in Conjurations 1773 | D:2 | Learned a level 4 spell: Fulminant Prism 1873 | D:4 | Reached skill level 1 in Short Blades 1876 | D:4 | Reached XP level 5. HP: 18/28 MP: 1/13 2515 | D:3 | Reached skill level 1 in Translocations 2686 | D:5 | Entered Level 5 of the Dungeon 2722 | D:5 | Reached XP level 6. HP: 32/32 MP: 9/14 2820 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_basic, basic_altar, amethyst_killhole, minmay_joined_circles D:3: layout_basic, saegor_snake_ambush D:4: layout_basic, serial_shops, shop, serial_park_tiny_1, kennysheep_generic_room_4 D:5: layout_rooms, minmay_temple_entry_tees, cheibrodos_sewer_entry_bend, lexackson_kobold_supper Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.7 Short Blades | 1 | 1.1 Stealth | 3 | 3.7 Translocations | 1 | 1.9 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 5 || 5 Rapier | | 2 || 2 Cast: Magic Dart | 51 | 63 || 114 Searing Ray | 4 | 9 || 13 Iskenderun's Myst | | 4 || 4 Use: Scroll | 5 | 8 || 13 Potion | | 1 || 1 Stab: Sleeping | | 3 || 3 Armour: Robe | 9 | 13 || 22 Dodge: Dodged | 10 | 16 || 26