Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 14652960385367001951 152 ThunderHyde the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 3, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:27 (1160 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 1160, Time: 00:03:28 Health: 0/28 AC: 6 Str: 6 XL: 5 Next: 11% Magic: 4/13 EV: 16 Int: 23 God: Gold: 99 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . a - +0 short sword rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of protection HPRegen 0.24/turn i - +5 ring of evasion MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour d - a +0 robe (worn) Jewellery e - a +4 ring of protection (worn) i - a +5 ring of evasion (worn) Scrolls h - a scroll of teleportation Potions c - a potion of enlightenment {unknown} f - 3 potions of moonshine {unknown} g - a potion of resistance {unknown} j - a potion of mutation {unknown} Skills: * Level 1.5 Short Blades + Level 2.9 Dodging + Level 3.2 Stealth + Level 4.1 Spellcasting + Level 5.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dispel Undead Necr 4% 3d7 71% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The water moccasin completely misses you. The goblin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the hobgoblin! You kill the hobgoblin! You feel very sick. The goblin closely misses you. Your Short Blades skill increases to level 1! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. You have reached level 5! You hit the goblin but do no damage. The goblin is severely wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin closely misses you. You hit the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. You die... ..... ..# >... ..# ... ... ... #.# #.# #:# . # #.# #.# ...)#.#.####.# #)))..).†).@# ##.#..#<##### #.###.# ... $.. #S# #### #. . # There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) Robin (D:3) An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 3 quokkas 2 ball pythons 2 bats A frilled lizard (D:2) 11 goblins 3 kobolds (D:1) A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 278 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 283 | D:1 | Learned a level 2 spell: Searing Ray 401 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1012 | D:2 | Reached skill level 5 in Conjurations 1134 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/9 1136 | D:3 | Noticed a water moccasin 1141 | D:3 | Noticed Robin 1152 | D:3 | Killed Robin 1156 | D:3 | Killed a water moccasin 1157 | D:3 | Reached skill level 1 in Short Blades 1157 | D:3 | Reached XP level 4. HP: 8/24 MP: 3/12 1157 | D:3 | Reached XP level 5. HP: 10/28 MP: 3/13 1160 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, serial_bayou_pond_d D:2: layout_loops_corners, basic_altar, serial_bayou_pond_c, grunt_decor_resistance D:3: layout_loops_cross, gup_sewer_entry_pipe, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Short Blades | 1 | 1.5 Stealth | 3 | 3.2 Spellcasting | 4 | 4.1 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 15 | 3 || 18 Cast: Magic Dart | 44 | || 44 Searing Ray | 2 | || 2 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Armour: Robe | 14 | 1 || 15 Dodge: Dodged | 12 | 1 || 13