Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 2770245000322086636 50 ThunderHyde the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Oct 7, 2025. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1208 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 1208, Time: 00:05:42 Health: -1/26 AC: 6 Str: 9 XL: 3 Next: 55% Magic: 0/6 EV: 11 Int: 18 God: Gold: 65 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . b - +1 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . e - +0 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: confused A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +1 spear (weapon) Armour e - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of enchant weapon i - 2 scrolls of teleportation Potions d - a potion of curing f - a potion of enlightenment g - a potion of brilliance {unknown} j - a potion of resistance {unknown} Skills: + Level 1.1 Polearms + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Apportation Tloc 4% N/A 19% 1 Kinetic Grapnel Frge 8% 1d4 19% 1 Poisonous Vapours Alch/Air 8% 1d1 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Construct Spike Launche Frge 4% 2d3 26% 2 Launch Clockwork Bee Frge 2% N/A 47% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 47% 3 Sigil of Binding Hex 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Eringya's Surprising Cr Summ 2% N/A 87% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Magnavolt Erth/Air 1% 4d9 100% 7 Malign Gateway Summ/Tloc 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Summon Horrible Things Summ 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Something hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. The searing ray hits something. Something hits you. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something but does no damage. (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You barely miss something. Your tail-slap misses something. You stop channelling your searing ray. Something hits you but does no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Things that are here: a +0 club; a goblin corpse You miss something. Your tail-slap misses something. Something hits you. You die... ..................... .#####.†###..#####.## ##..####.#####..# ##.....#.....###.# ##.....(....... .. #............... .. #.....(......... .. #............(.. .. #{@............ .. #>............. ##).......).... ##.....#.....# ############# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:1) An orc (D:2) 3 endoplasms 3 hobgoblins (D:1) 4 ball pythons A bat (D:1) 2 frilled lizards (D:1) A goblin (D:2) 5 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 89 | D:2 | Reached XP level 2. HP: 19/20 MP: 0/5 94 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:2 | Found a faded altar of an unknown god. 1003 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1071 | D:2 | Reached skill level 1 in Polearms 1208 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms, minmay_misc_feat_four_crosses, st_stairs_9 D:2: layout_rooms, angelslayer_ecumenical_altar_simple_liquid D:3: layout_basic, nicolae_wu_jian_glorious_leap, amcnicky_mini_corridor_feature, goddamned_bats Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 1 | 1.1 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Spear || 28 Tailslap || 3 Cast: Magic Dart || 51 Searing Ray || 3 Use: Scroll || 7 Potion || 2 Stab: Sleeping || 1 Armour: Skin || 33 Dodge: Dodged || 21