Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 9568074444227211764 60 ThunderHyde the Conjurer (level 3, -1/28 HPs) Began as a Draconian Conjurer on Dec 1, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:21 (1501 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 1501, Time: 00:04:22 Health: -1/28 AC: 5 Str: 9 XL: 3 Next: 80% Magic: 0/6 EV: 11 Int: 18 God: Gold: 96 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . a - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... c - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Jewellery c - a ring of protection from fire (worn) Scrolls b - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} f - 2 scrolls of teleportation {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Maces & Flails + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! You finish channelling your searing ray. The gnoll barely misses you. You aren't carrying any potions. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... ....... ##### ...... ....# #†... ....# #... ###### ..... #.. #....# ....######.# #....# ....#....#.#######....########### ....'.......).jj@.†.............. ....#....#.###################.## ....#....#......... ..#.....#. ...†#....########## #.#.....#. ##...##### #.#....... ###....# #.#.....#. ##.j.j... #.#..)†.#. ....... ####.#†....## ....... #.....###.... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders 4 endoplasms 2 giant cockroaches (D:2) 4 hobgoblins 3 jackals (D:2) An orc (D:3) 2 quokkas 2 ball pythons 4 bats 3 frilled lizards (D:1) 2 goblins 4 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 417 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 420 | D:1 | Learned a level 2 spell: Searing Ray 925 | D:1 | HP: 1/22 [adder (2)] 1021 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/6 1133 | D:3 | Reached skill level 1 in Fighting 1158 | D:2 | Reached skill level 1 in Maces & Flails 1501 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring D:2: layout_basic D:3: layout_basic, ashenzari_altar_1, chequers_temple_overflow_minitemple, nicolae_overflow_two_pavilions, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Fighting | 1 | 1.2 Maces & Flails | 1 | 1.2 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Whip || 29 Tailslap || 1 Cast: Magic Dart || 48 Searing Ray || 5 Use: Potion || 1 Armour: Skin || 38 Dodge: Dodged || 33