Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 9728750223229156059 16 ThunderHyde the Conjurer (level 2, -4/16 HPs) Began as a Deep Elf Conjurer on Dec 17, 2025. Slain by Terence ... wielding a +0 falchion of holy wrath (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (609 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 609, Time: 00:03:15 Health: -4/16 AC: 5 Str: 4 XL: 2 Next: 37% Magic: 0/8 EV: 1 Int: 22 God: Gold: 112 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . b - +2 rapier (freeze) rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . i - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +2 rapier of freezing (weapon) Armour e - a +0 robe (worn) i - a +2 helmet (worn) Potions c - 4 potions of magic d - a potion of attraction {unknown} f - 2 potions of curing g - 2 potions of moonshine {unknown} h - a potion of ambrosia {unknown} Skills: + Level 0.3 Fighting + Level 0.6 Short Blades + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) You hear an angry hiss. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 falchion of holy wrath. The ball python bites you but does no damage. The ball python completely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. A quokka comes into view. The frilled lizard bites you but does no damage. Terence misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion of holy wrath and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The ball python bites you. The ball python constricts you. The frilled lizard barely misses you. Terence hits you with a +0 falchion of holy wrath. The searing ray hits Terence. Terence is severely wounded. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you but does no damage. Terence hits you with a +0 falchion of holy wrath! You die... Terence says, "Finally, peace and quiet." .....####### #..........# #..........# ###..........# .............# #..........# #.....S....# #...@@l....# ##...####### #..## #.r. ..# . You could see Terence, a quokka, a ball python and a frilled lizard. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 2 ball pythons (D:1) A goblin (D:1) A kobold (D:1) 3 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 7/16 MP: 2/8 431 | D:1 | Learned a level 2 spell: Searing Ray 554 | D:1 | You fall into a shaft and drop 1 floor! 603 | D:2 | Noticed Terence 609 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_misc_feat_iff, minmay_gold_behind_fungi, minivault_24, feat_on_display D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Melee: Rapier || 1 Cast: Magic Dart || 15 Searing Ray || 2 Use: Scroll || 4 Armour: Robe || 13 Dodge: Dodged || 4