Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10144127833771725779 153 ThunderHyde the Conjurer (level 5, -7/41 HPs) Began as a Draconian Conjurer on Dec 17, 2025. Mangled by a gnoll sergeant ... wielding a +1 spear of venom (10 damage) ... on level 2 of the Dungeon. The game lasted 00:09:13 (2393 turns). ThunderHyde the Conjurer (Draconian Conjurer) Turns: 2393, Time: 00:09:14 Health: -7/41 AC: 5 Str: 10 XL: 5 Next: 12% Magic: 1/8 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . b - +0 halberd rCold . . . [offhand occupied] rNeg . . . (no helmet) rPois + (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... g - ring of poison resistance Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-7 -> -10) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 spear b - a +0 halberd (weapon) Jewellery g - a ring of poison resistance (worn) Scrolls e - 2 scrolls of amnesia Potions d - a potion of attraction Skills: + Level 1.9 Fighting - Level 0.9 Maces & Flails * Level 1.6 Polearms + Level 2.5 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Forge Phalanx Beetle Frge 1% N/A 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 scale mail (heavily wounded, 84% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You stop channelling your searing ray. The gnoll sergeant hits you with a +1 spear of venom. You see here a +0 spear. You barely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. You closely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +1 spear of venom. x2 You are poisoned. You slash the gnoll sergeant! The gnoll sergeant is almost dead. You feel very sick. The gnoll sergeant hits you with a +1 spear of venom. You closely miss the gnoll sergeant. The gnoll sergeant is almost dead. You feel sick. The gnoll sergeant hits you with a +1 spear of venom! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You barely miss the gnoll sergeant. You tail-slap the gnoll sergeant, but do no damage. The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll sergeant closely misses you. The gnoll sergeant hits you with a +1 spear of venom! You die... # #†.....#♣.###'###.♣ # #......#♣........)♣ # #......# ♣..♣....♣ #......# ♣)..♣.♣ ###....## ♣.....♣ ####.....# ♣♣...♣♣ ##........# ♣.))♣ #........## ♣♣j♣♣ #.# ##........# ♣@♣ #.# ..........# #.#####.### .##.......# #.....#.#.# ..........# #####.#.#.# .....÷....# #.#.#.# ......##### #.#.#.# ........# #...).# ........# #.#.#.# #####...# #.#...# You could see a gnoll sergeant. Vanquished Creatures 4 gnolls (D:2) 6 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:2) 3 giant cockroaches 9 hobgoblins 5 jackals (D:2) 3 orcs (D:2) 2 quokkas (D:1) 4 ball pythons 5 bats 2 frilled lizards 5 goblins 8 kobolds 5 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 321 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/5 324 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:1 | Reached skill level 1 in Fighting 1057 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/6 1433 | D:2 | Identified the +6 dagger of Paxoiz {protect, rN+ Int+4 | Dex-3} 1536 | D:2 | Reached XP level 4. HP: 34/35 MP: 3/7 1732 | D:2 | Reached skill level 1 in Polearms 2310 | D:2 | Found the +5 woodcutter's axe 2320 | D:2 | Reached XP level 5. HP: 41/41 MP: 2/8 2393 | D:2 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, solitary_fountain D:2: layout_basic, pf_guarded_unrand_woodcutter D:3: layout_basic, lemuel_crystal_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.5 Fighting | 1 | 1.9 Polearms | 1 | 1.6 Maces & Flails | | 0.9 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 17 | || 17 Tailslap | 4 | 1 || 5 Unarmed | 1 | || 1 Spear | 11 | 4 || 15 Halberd | | 5 || 5 Cast: Magic Dart | 81 | 15 || 96 Searing Ray | 2 | 9 || 11 Use: Scroll | 3 | 1 || 4 Potion | 1 | || 1 Stab: Distracted | 1 | || 1 Armour: Skin | 22 | 19 || 41 Dodge: Dodged | 29 | 16 || 45