ThunderHyde Level 1 of the Dungeon (2, -14, D:1) a +0 club (4, -4, D:1) 3 flux baubles (17, -8, D:1) 2 boomerangs (19, -14, D:1) a +0 club (20, -14, D:1) a hobgoblin skeleton (20, -13, D:1) a rat skeleton (29, -14, D:1) a +0 robe (31, -17, D:1) a +0 dagger (31, -7, D:1) a +0 dagger a stone (31, 15, D:1) a sanguine talisman (31, 20, D:1) a +0 dagger (33, 4, D:1) 3 stones (39, 5, D:1) a +0 flail (42, -8, D:1) a +1 hand axe of flaming (43, 6, D:1) a +0 mace (44, 24, D:1) a +0 dagger (57, 17, D:1) 4 poisoned darts Level 2 of the Dungeon (1, -20, D:2) a potion of curing (5, -4, D:2) a quokka corpse (7, -13, D:2) an adder corpse (8, -13, D:2) a frilled lizard corpse (10, 3, D:2) the felid corpse of Natasha (12, -21, D:2) a quokka corpse (skeletalised by now) (18, -1, D:2) a +0 whip a kobold corpse (18, 0, D:2) the +1 chain mail of the Shrike {+Inv rElec Dex-4} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). (21, 3, D:2) an adder skeleton (22, 3, D:2) a quokka skeleton Level 3 of the Dungeon (1, 3, D:3) 7 gold pieces (12, 15, D:3) a scroll of acquirement