Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 12156285006311713087 83360 ThunderHyde the Fighter (level 15, -4/126 HPs) Began as a White Draconian Conjurer on Feb 20, 2026. Was the Champion of Qazlal. Slain by a phantasmal warrior (22 damage) ... led by a death knight ... on level 15 of the Dungeon on Feb 24, 2026. The game lasted 01:33:10 (21467 turns). ThunderHyde the Fighter (White Draconian Conjurer) Turns: 21467, Time: 01:33:11 Health: -4/126 AC: 21 Str: 19 XL: 15 Next: 32% Magic: 18/21 EV: 17 Int: 18 God: Qazlal [******] Gold: 687 SH: 16 Dex: 20 Spells: 2/30 levels left rFire + . . (50%) a - +5 mace of Resumed Hostilities {freeze, Dex+6} rCold + . . (50%) (no offhand) rNeg + . . (50%) i - +1 hat rPois + (33%) e - +2 cloak {rPois} rElec + (33%) p - +1 pair of gloves of the Lost Path {Parrying, rF+ rN+ MP-6} rCorr . (100%) c - +2 pair of boots {Rampage} SInv . h - amulet of Ecokoe Rusu {^Contam +Blink rElec Regen+ RegenMP+} Will ..... g - ring of wizardry Stlth + d - +6 ring of strength HPRegen 1.21/turn MPRegen 0.57/turn %: repel missiles, rampage, wizardry (x1) @: weak-willed, flayed, protected from physical damage, parry A: glacial breath, AC +9, unfitting armour, cold resistance 1, cold-blooded, armoured tail 1 a: Glacial Breath (1%), Renounce Religion (0%), Evoke Blink (6%), Upheaval (0%), Elemental Force (1%), Disaster Area (9%) You were on level 15 of the Dungeon. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 3 branches of the dungeon, and saw 21 of its levels. You also visited: Ice Cave. You collected 2075 gold pieces. You spent 1388 gold pieces at shops. Inventory: Hand Weapons a - the +5 mace of Resumed Hostilities (weapon) {freeze, Dex+6} (You found it on level 4 of the Dungeon) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. b - a +1 great mace Armour c - a +2 pair of boots of rampaging (worn) e - a +2 cloak of poison resistance (worn) i - a +1 hat (worn) p - the +1 pair of gloves of the Lost Path (worn) {Parrying, rF+ rN+ MP-6} (You acquired it on level 13 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). It cannot be enchanted further. Jewellery d - a +6 ring of strength (worn) f - a +6 ring of intelligence g - a ring of wizardry (worn) h - the amulet of Ecokoe Rusu (worn) {^Contam +Blink rElec Regen+ RegenMP+} (You took it off a kobold brigand on level 9 of the Dungeon) [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. j - a ring of positive energy k - a ring of magical power l - a +6 ring of strength m - a ring of resist corrosion n - a ring of see invisible Wands p - a wand of polymorph (15) c - a wand of iceblast (19) a - a wand of flame (14) e - a wand of paralysis (24) d - a wand of digging (12) b - a wand of light (3) Scrolls t - 7 scrolls of teleportation f - 6 scrolls of fear x - 2 scrolls of amnesia i - 10 scrolls of identify p - 7 scrolls of poison g - 2 scrolls of fog s - a scroll of summoning r - 2 scrolls of revelation w - a scroll of enchant weapon Potions L - 5 potions of lignification m - a potion of might C - 3 potions of cancellation M - 3 potions of mutation a - 4 potions of ambrosia e - a potion of enlightenment A - 2 potions of attraction c - 2 potions of curing Miscellaneous g - a +1 box of beasts h - a +0 phantom mirror Skills: + Level 9.8 Fighting + Level 8.7 Maces & Flails + Level 8.4 Dodging + Level 9.1 Stealth + Level 8.1 Spellcasting + Level 9.5 Conjurations + Level 7.9 Translocations + Level 8.6 Ice Magic + Level 6.1 Air Magic + Level 7.3 Alchemy + Level 9.0 Invocations + Level 8.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 70% N/A 1% 2 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 1% 4 d - Fulminant Prism Conj/Alch 18% 3d10 1% 4 e - Airstrike Air 14% 2d(3-19) 3% 4 f - Vhi's Electric Charg Tloc/Air 64% N/A 2% 4 h - Hailstorm Conj/Ice 40% 3d9 1% 3 s - Shock Conj/Air 100% 1d9 1% 1 t - Teleport Other Tloc 35% N/A 1% 3 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 96% 2x1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 14% 2d6 4% 1 Ozocubu's Armour Ice 38% N/A 1% 3 Stone Arrow Conj/Erth 48% 3d10 1% 3 Summon Ice Beast Ice/Summ 22% N/A 1% 3 Swiftness Air 29% N/A 1% 3 Volatile Blastmotes Fire/Tloc 42% 2d13 2% 3 Alistair's Intoxication Alch 22% N/A 5% 5 Rending Blade Conj/Frge 24% 2d(8+1*) 6% 4 Call Canine Familiar Summ 7% N/A 12% 3 Confusing Touch Hex 7% N/A 12% 3 Gloom Hex/Necr 14% N/A 12% 3 Tukima's Dance Hex 7% N/A 12% 3 Metabolic Englaciation Hex/Ice 11% N/A 17% 5 Detonation Catalyst Fire/Alch 20% 2d4 24% 5 Anguish Hex/Necr 3% N/A 34% 4 Animate Dead Necr 7% N/A 34% 4 Eringya's Surprising Cr Summ 7% N/A 34% 4 Curse of Agony Necr 7% N/A 69% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 69% 5 Spellspark Servitor Conj/Frge 12% N/A 98% 7 Forge Monarch Bomb Fire/Frge 3% 4d5 99% 6 Enfeeble Hex 3% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 12% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:11 Vaults (0/5) D:14 IceCv (visited) Depths: D:15 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 * D:13 ??[*( Innate Abilities, Weirdness & Mutations You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. You are cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Things that are here: a +0 halberd; a +0 leather armour; a tengu corpse You rampage towards the skeletal warrior! You hit the skeletal warrior but do no damage. The skeletal warrior is staggered. You block the phantasmal warrior's attack. The skeletal warrior is engulfed in freezing vapours. The skeletal warrior closely misses you. The phantasmal warrior barely misses you. The skeletal warrior barely misses you. Things that are here: a +0 halberd; a +0 leather armour; a tengu corpse Activating: Elemental Force (1% risk of failure) Press: ? - help, Dir - look around, f - activate Clouds arounds you coalesce and take form! You hear a shout! The deep elf pyromancer hits you but does no damage. You block the phantasmal warrior's attack. The skeletal warrior hits you with a +0 battleaxe!! The skeletal warrior hits your earth elemental with a +0 battleaxe! The skeletal warrior closely misses you. You hit the phantasmal warrior. The phantasmal warrior is lightly damaged. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You block the phantasmal warrior's attack. The skeletal warrior hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. The skeletal warrior hits your earth elemental with a +0 battleaxe. The skeletal warrior hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You closely miss the phantasmal warrior. You tail-slap the phantasmal warrior. The phantasmal warrior is lightly damaged. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! * * * LOW HITPOINT WARNING * * * The phantasmal warrior hits you!! You die... ##.....#.#...# #........#...# #............# +...........# #### ##..........# #