ThunderHyde Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -24, D:1) a +0 dagger a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -27, D:1) a +0 chain mail (7, -18, D:1) a jackal skeleton (8, 9, D:1) a +0 robe (13, -24, D:1) a +0 club a goblin skeleton (13, -13, D:1) a parchment of Hailstorm (14, -23, D:1) a hobgoblin skeleton (16, 21, D:1) a bat corpse (skeletalised by now) (24, -16, D:1) a +0 dagger (33, 5, D:1) a gnoll skeleton (35, 17, D:1) a parchment of Forge Lightning Spire (40, 17, D:1) a +0 vampiric dagger (45, 6, D:1) a bat skeleton (48, 3, D:1) a +0 dagger a goblin skeleton (54, -12, D:1) a bat corpse (skeletalised by now) (56, -12, D:1) a hobgoblin corpse (skeletalised by now) (57, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +0 ring mail "Qazuohil" {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. It cannot be enchanted further. (0, 10, D:2) a +0 shortbow (6, -14, D:2) a +0 ring mail (10, 7, D:2) a +0 club (12, -26, D:2) a ball python corpse (skeletalised by now) (15, -10, D:2) a stone a +0 dagger (19, -10, D:2) a +1 dagger of electrocution a hobgoblin skeleton (20, -10, D:2) a +0 dagger (21, -10, D:2) a +0 club a +0 club a hobgoblin skeleton (22, -11, D:2) a +0 dagger a +0 club a +0 dagger a goblin skeleton (22, -10, D:2) a +0 dagger a +1 helmet a +0 animal skin a +0 club a goblin skeleton (22, -9, D:2) a +0 dagger of freezing a +0 club (30, 12, D:2) a +0 flail a gnoll corpse (skeletalised by now) (31, -14, D:2) a +0 rapier (31, 11, D:2) a +0 whip (31, 12, D:2) a gnoll corpse (skeletalised by now) (49, -8, D:2) a +0 ring mail (51, 4, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Onocs's Antique Weapon Emporium a +0 trident (66 gold) a +0 quarterstaff (95 gold) a +0 rapier (104 gold) a +1 great sword of protection (361 gold) a +1 heavy longbow (509 gold) a +0 flail (66 gold) a +2 mace of holy wrath (330 gold) a +0 hand axe (57 gold) a +0 great mace (190 gold) (9, 0, D:3) 2 potions of brilliance (12, 4, D:3) a +0 ring mail (13, 31, D:3) a +0 club a goblin skeleton (14, 10, D:3) a book of Scorching (16, 29, D:3) a +0 whip (16, 35, D:3) a +0 club (19, 5, D:3) a scroll of amnesia (34, 11, D:3) a potion of brilliance (36, 41, D:3) a +1 helmet (37, -2, D:3) a rat corpse (skeletalised by now) (37, 24, D:3) a hobgoblin skeleton (40, 10, D:3) a +0 short sword a +0 leather armour (42, 11, D:3) a ball python skeleton (43, 31, D:3) a +0 leather armour (43, 41, D:3) a potion of brilliance (44, 2, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, 37, D:4) a +0 club a +0 ring mail a jackal corpse an orc corpse (7, 38, D:4) a +0 flail a boomerang an orc corpse (8, 39, D:4) a +0 flail (10, 3, D:4) a parchment of Volatile Blastmotes (10, 39, D:4) a +0 short sword an orc corpse (11, 41, D:4) a potion of curing (16, 6, D:4) a +0 scale mail (26, 17, D:4) a potion of moonshine (38, 5, D:4) a +0 club (52, 22, D:4) 13 gold pieces (53, 12, D:4) the sanguine talisman of Elitism {Rampage rPois rF- Dex+6} [sanguine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (unseen) (55, 31, D:4) a book of Party Tricks Level 5 of the Dungeon