Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8255884631811307401 84 ThunderHyde the Conjurer (level 4, 0/38 HPs) Began as a Naga Conjurer on Apr 1, 2026. Slain by a black bear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:10:16 (2105 turns). ThunderHyde the Conjurer (Naga Conjurer) Turns: 2105, Time: 00:10:17 Health: 0/38 AC: 3 Str: 11 XL: 4 Next: 46% Magic: 5/16 EV: 9 Int: 19 God: Gold: 113 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . (100%) c - +8 dagger "Roerami" {vamp, ^Fragile rN+ Will+ Str+2} rCold . . . (100%) (no offhand) rNeg + . . (50%) f - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves {Fire} SInv + (no barding) Will +.... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.15/turn %: no passive effects @: short of breath, very slow A: AC +1, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 1 a: Spit Poison (1%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution b - a +0 great sword c - the +8 dagger "Roerami" (weapon) {vamp, ^Fragile rN+ Will+ Str+2} (You found it on level 2 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. Armour e - a +0 pair of gloves of fire (worn) f - a +0 robe (worn) Jewellery d - a ring of magical power (worn) Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of resistance {unknown} j - a potion of attraction {unknown} k - a potion of enlightenment {unknown} m - a potion of might Skills: + Level 1.1 Fighting - Level 0.5(0.7) Short Blades + Level 0.4(0.6) Long Blades - Level 0.4 Maces & Flails + Level 2.0 Dodging + Level 4.1 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations + Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Iskenderun's Mystic Conj/Tloc 10% 2d4 (+2d2 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Forge Lightning Spire Air/Frge 2% 3d4 85% 4 Vhi's Electric Charge Tloc/Air 4% N/A 85% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly. Message History The black bear is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the black bear. The black bear is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the black bear. The black bear is almost dead. You finish channelling your searing ray. The black bear bites you! The black bear claws you but does no damage. The black bear claws you. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 70% to hit) The splash of poison misses the black bear. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear claws you. You die... .......### #############..# .......'.# #..............##### .......#.#####.############...... ................# ##...## ########.#####..# #####...## #.# #..########......... #.# #......[..#.######## #.#####...#####.#.# .........@# #.# #.######.h# #.# ..# #..... #.# #...#.# #.# #....... #.# #...#.## #.######## #...#.# #......... ....# # ########## You could see a black bear (berserk). Vanquished Creatures Terence (D:2) A gnoll (D:1) An adder (D:3) 4 ribbon worms (D:2) 2 endoplasms 6 hobgoblins 2 quokkas 5 ball pythons 7 bats 5 frilled lizards 2 goblins (D:1) A kobold (D:2) 3 rats (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 96 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 104 | D:1 | Learned a level 2 spell: Searing Ray 577 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 676 | D:1 | Found Estep's Antique Armour Emporium. 1250 | D:2 | Encountered Terence 1257 | D:2 | Killed Terence 1395 | D:2 | Reached XP level 4. HP: 37/37 MP: 7/7 1583 | D:2 | Reached skill level 1 in Fighting 1599 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2017 | D:2 | Identified the +8 dagger "Roerami" {vamp, ^Fragile rN+ | Will+ Str+2} 2094 | D:2 | Encountered a black bear 2105 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, serial_shops, nicolae_shop's_first_dollar, grunt_decor_fettered D:2: layout_basic, uniq_terence D:3: layout_basic, hangedman_decor_riveting, columned_hall_lemuel, minmay_surrounded, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 4 | 4.1 Fighting | 1 | 1.1 Short Blades | | 0.5 Long Blades | | 0.4 Maces & Flails | | 0.4 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 15 || 27 Melee: Unarmed | 2 | || 2 Flail | 7 | || 7 Dagger | 3 | 11 || 14 Great sword | | 4 || 4 Cast: Magic Dart | 35 | 17 || 52 Searing Ray | 4 | 4 || 8 Ability: Spit Poison | 6 | 4 || 10 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Blinking | 1 | || 1 Revelation | 1 | || 1 Poison | 1 | || 1 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 12 | 25 || 37 Dodge: Dodged | 7 | 10 || 17