Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16195146235823906978 32 ThunderHyde the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Apr 15, 2026. Slain by Terence ... wielding a +4 hand axe of flaming (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1601 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 1601, Time: 00:03:51 Health: -3/19 AC: 3 Str: 6 XL: 3 Next: 8% Magic: 1/9 EV: 11 Int: 22 God: Gold: 77 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) a - +0 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 devious dagger (weapon) Armour b - a +1 robe (worn) Scrolls W - a scroll of brand weapon Potions g - a potion of magic d - a potion of brilliance {unknown} c - a potion of curing f - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 3.3 Stealth + Level 3.1 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History It was a scroll of immolation. Things that are here: a +0 dagger; a +0 club You see here a +0 club. You encounter Terence the Veteran. He is wielding a +4 hand axe of flaming, wearing a +2 ring mail of poison resistance and carrying a wand of flame. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 hand axe of flaming, wearing a +2 ring mail of poison resistance and carrying a wand of flame (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 hand axe of flaming, wearing a +2 ring mail of poison resistance and carrying a wand of flame (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 hand axe of flaming! Terence burns you. The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +4 hand axe of flaming! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .# #..........#. .##### ###### #.######..... .....########....####.######..... .###..........##...##......#..... .# ###############....##.#.###'## .# ####.##.#.###.## ## #.##.#......> ...#########.##.#####.#. ## ...........@@.....##.## #+#+ .# ............#######...# #.... .## ............ #.#.# #.... ..# ............ ##.#.###.... #.##............ #..#..###+#. #..#........#### ##.###.## .. ##.#........ ###..#.#..##### #..# #+### ####..†##.##...### ###.###.# ######....###...###.... You could see Terence. Vanquished Creatures 2 dart slugs 2 endoplasms 2 hobgoblins (D:1) 7 jackals An orc (D:2) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 6 kobolds 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/8 237 | D:1 | Learned a level 2 spell: Searing Ray 1309 | D:3 | Reached skill level 5 in Conjurations 1493 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1592 | D:2 | Encountered Terence 1601 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: minmay_general_purpose_star, layout_basic, uniq_terence D:3: layout_rooms, grunt_decor_arrowhead, roderic_roman_lattice Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Stealth | 3 | 3.3 Dodging | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Cast: Magic Dart || 30 Searing Ray || 5 Read: Identify || 1 Enchant armour || 1 Brand weapon || 1 Poison || 1 Immolation || 1 Stab: Sleeping || 6 Armour: Robe || 6 Dodge: Dodged || 14