Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10294554944537178992 67 ThunderHyde the Conjurer (level 4, -1/24 HPs) Began as a Tengu Conjurer on July 10, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (1385 turns). ThunderHyde the Conjurer (Tengu Conjurer) Turns: 1385, Time: 00:04:36 Health: -1/24 AC: 5 Str: 7 XL: 4 Next: 16% Magic: 2/9 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) a - +0 battleaxe rCold . . . (100%) [offhand occupied] rNeg . . . (100%) c - +0 leather armour rPois . (100%) b - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 battleaxe (weapon) Armour b - a +2 hat (worn) c - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic A - a potion of attraction d - 2 potions of haste {unknown} f - a potion of berserk rage {unknown} m - 2 potions of might j - a potion of curing {unknown} Skills: + Level 1.0 Axes + Level 0.2 Armour + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.7 Spellcasting + Level 6.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 7% 1 Blink Tloc 4% N/A 36% 2 Fulminant Prism Conj/Alch 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 54% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History e - a scroll labelled NEANADD MEALIW You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is heavily wounded. You slash the gnoll! You kill the gnoll! Your Axes skill increases to level 1! You have reached level 4! You feel agile. The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) You closely miss the gnoll. You claw the gnoll. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you with a +0 flail. You encounter a gnoll. It is wielding a +0 club. The gnoll hits you with a +0 flail! You slash the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... # ####.#.## #........ #@# .##.#$# #j# ......# ####.##......# #......#.#.#.# ..##.##.#........ .........[....# ..j.........#.. ...........j#...# #.j.##.####........ You could see a gnoll. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:3) 3 dart slugs 3 endoplasms (D:1) 5 hobgoblins (D:1) A quokka (D:2) 4 ball pythons 4 frilled lizards 3 goblins A kobold (D:2) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 69 | D:2 | Reached XP level 2. HP: 11/15 MP: 1/6 323 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Reached skill level 6 in Conjurations 545 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 1367 | D:2 | You fall into a shaft and drop 1 floor! 1381 | D:3 | Reached skill level 1 in Axes 1381 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/8 1385 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, minmay_tetromino_s4 D:2: layout_basic, grunt_ministairs_12 D:3: layout_loops_cross, hellmonk_ecumenical_altar_inner_sanctum, kennysheep_generic_room_8 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.2 Axes | 1 | 1.0 Armour | | 0.2 Dodging | | 2.3 Stealth | | 2.3 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 2 || 4 Melee: Kick | 1 | 1 || 2 Unarmed | 1 | || 1 Battleaxe | 1 | 2 || 3 Cast: Magic Dart | 49 | 1 || 50 Searing Ray | 3 | 2 || 5 Read: Identify | 2 | || 2 Fear | 1 | || 1 Noise | 1 | || 1 Poison | 1 | || 1 Armour: Robe | 1 | || 1 Leather armour | | 4 || 4