Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18418109911661044613 133 ThunderHyde the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 10, 2026. Slain by a scorpion (5 damage) ... on level 5 of the Dungeon. The game lasted 00:08:44 (2829 turns). ThunderHyde the Conjurer (Deep Elf Conjurer) Turns: 2829, Time: 00:08:44 Health: -1/24 AC: 3 Str: 6 XL: 4 Next: 94% Magic: 7/12 EV: 11 Int: 23 God: Gold: 190 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) b - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) d - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -16), hasted, very quick A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 quarterstaff (weapon) Armour d - a +1 robe (worn) Magical Staves c - a staff of alchemy Wands p - a wand of polymorph (8) a - a wand of flame (18) Scrolls a - 2 scrolls of enchant armour p - a scroll of poison Potions g - 2 potions of magic a - a potion of ambrosia i - a potion of invisibility h - a potion of haste b - 2 potions of brilliance f - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 3.8 Stealth + Level 4.5 Spellcasting + Level 5.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 d - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Call Imp Summ 10% N/A 16% 2 Scorch Fire 10% 2d5 16% 2 Frozen Ramparts Ice 10% 1d2 30% 3 Passwall Erth 5% N/A 30% 3 Awaken Armour Erth/Frge 10% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. You encounter a scorpion. The magic dart hits the adder! You kill the adder! The magic dart hits the scorpion! The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion! The scorpion is almost dead. The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You barely miss the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! You barely miss the scorpion. The scorpion is almost dead. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you. It was a potion of haste. You feel yourself speed up. d -> h - a potion of haste * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ~~...~ #~~~ .....~##~~.# .....~~~~..# ...........# .. ...†.......#... ............. ..........# ......s@# .......># ......#.. .......#.. ##### . ..# ## #.. [.. .... .. You could see a scorpion. Vanquished Creatures An iguana (D:4) 5 adders A dart slug (D:4) A ribbon worm (D:2) 6 hobgoblins 7 jackals An orc (D:4) A quokka (D:2) 8 ball pythons 2 bats (D:2) 8 endoplasms 6 frilled lizards 10 goblins 3 kobolds 9 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThunderHyde the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 136 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 513 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 967 | D:1 | Found a faded altar of an unknown god. 1108 | D:2 | Reached skill level 5 in Conjurations 1914 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 1928 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2152 | D:3 | Learned a level 4 spell: Fulminant Prism 2406 | D:5 | Entered Level 5 of the Dungeon 2829 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, shapermc_ecumenical_altar_petra, minmay_small_reverse_x D:2: layout_basic D:3: layout_rooms D:4: layout_loops_corners D:5: layout_rooms, gammafunk_temple_overflow_elements, serial_shops, shop, nicolae_shop_window_shopping, minmay_manual_mullet Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.5 Stealth | 3 | 3.8 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 3 || 8 Melee: Staff | 5 | || 5 Quarterstaff | | 3 || 3 Cast: Magic Dart | 95 | 31 || 126 Searing Ray | 3 | 2 || 5 Iskenderun's Myst | | 1 || 1 Drink: Haste | | 1 || 1 Read: Identify | 3 | || 3 Immolation | 1 | || 1 Fog | 1 | || 1 Teleportation | 1 | || 1 Enchant armour | 1 | || 1 Poison | 1 | || 1 Amnesia | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 7 | 2 || 9