ThunderHyde Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (8, 2, D:1) a quokka corpse (skeletalised by now) (11, 21, D:1) a +0 devious dagger a kobold corpse (skeletalised by now) (12, 24, D:1) a +0 sling (21, 13, D:1) a rat skeleton (22, 10, D:1) a +0 whip a kobold skeleton (22, 35, D:1) a jackal corpse (skeletalised by now) (24, 3, D:1) 3 large rocks (24, 20, D:1) a hobgoblin corpse (skeletalised by now) (38, 6, D:1) a ball python corpse (skeletalised by now) (38, 15, D:1) a quokka corpse (skeletalised by now) (40, 7, D:1) a +0 club (40, 39, D:1) a +0 dagger (42, 35, D:1) a +0 sling (46, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, 37, D:1) a +0 animal skin (49, -1, D:1) a +0 dagger (51, 1, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) a kobold corpse (skeletalised by now) (54, 33, D:1) a bat skeleton (55, 40, D:1) a ball python corpse (skeletalised by now) (55, 42, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (6, 14, D:2) a +0 short sword (10, -4, D:2) a parchment of Searing Ray (12, 20, D:2) a rat corpse (skeletalised by now) (14, -2, D:2) a +0 mace (16, 27, D:2) a +0 dagger (19, 17, D:2) a ball python skeleton (22, 17, D:2) a +0 long sword (24, 3, D:2) a bat corpse (skeletalised by now) (24, 15, D:2) a +0 robe (24, 21, D:2) a parchment of Fulsome Fusillade (25, 2, D:2) a hobgoblin corpse (skeletalised by now) (25, 3, D:2) a +0 short sword an orc corpse (skeletalised by now) (30, -16, D:2) a parchment of Shock (34, 17, D:2) a jackal skeleton (35, 17, D:2) a +0 dagger a goblin skeleton (35, 18, D:2) a jackal skeleton (36, 16, D:2) a quokka skeleton (36, 18, D:2) a jackal skeleton (39, 11, D:2) an adder corpse (skeletalised by now) (41, -19, D:2) a +0 club (50, -6, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (50, -4, D:2) a scarf of harm (51, -3, D:2) a +0 hammer (52, 12, D:2) a +0 dagger (53, 8, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (56, -2, D:2) a jackal corpse (skeletalised by now) (56, -1, D:2) a hobgoblin corpse (skeletalised by now) (56, 1, D:2) a +0 sling (58, 1, D:2) a scroll of noise a +0 spear a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Aczis's Jewellery Emporium the ring of Icopoapt {rF+ rN+} (408 gold) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. a maw talisman (180 gold) a ring of wizardry (unknown) (360 gold) a ring of poison resistance (unknown) (240 gold) a scarab talisman (150 gold) a ring of positive energy (unknown) (240 gold) a ring of wizardry (unknown) (360 gold) an amulet of faith (unknown) (480 gold) a quill talisman (120 gold) [Shop] Gozag's Platinum Reserve the +3 buckler "Lutseu" {rC+} (3350 gold) rC+: It protects you from cold. It cannot be enchanted further. the amulet "Kiwoudoe" {Dissipate Str+5} (4750 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+5: It affects your strength (+5). the +1 short sword of Devotion {heavy, rElec rC- rCorr Dex-3} (1670 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +4 pair of boots of the Shining Light {rElec Will- Str+7 Dex-5} (3850 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +4 dagger of the Majestic God {antimagic, rN+} (3720 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the death talisman "Ydaoruiti" {rC+ Stlth+} (12380 gold) [talisman of death] rC+: It protects you from cold. Stlth+: It makes you more stealthy. the +0 robe of the Pits of Slime {rPois rC+++} (4710 gold) rPois: It protects you from poison. rC+++: It renders you almost immune to cold. It cannot be enchanted further. the cold staff of an ossuary {rC+ rCorr Str+3 Stlth+ Ice} (4670 gold) [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. the ring of Qaonis {rElec rF++ Will+ Stlth-} (5020 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. the ring "Bazo" {rPois rF+ Will+ Slay+2} (4800 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Anoistomm" {^Drain +Blink Fly rC+ Will- Int+9} (4760 gold) [ring of flight] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). the +1 leather armour of Boredom {Int+3} (2030 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the alchemy staff of Vicaed {+Blink rElec rPois SInv Fire Alch} (5580 gold) [staff of alchemy] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the ring of Veneew {rN+ rCorr EV+5} (5280 gold) [ring of evasion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). the +4 tower shield of the Known World {+Inv MP+6 Slay+2} (6300 gold) +Inv: It lets you turn invisible. MP+6: It affects your magic capacity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +1 orcbow of draining (1420 gold) the +2 hand axe of Winter {protect, Str+3 Stlth+} (2970 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 leather armour of the Banana Bread {rF+ rCorr Int-5} (2110 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +2 dagger of a Million Xenops {pain, Dex+3} (2830 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Fosazu" {*Corrode +Blink Str+6 Dex-4 SInv} (4020 gold) [ring of strength] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (4, 7, D:3) a parchment of Flame Wave (9, 14, D:3) a +0 giant club (10, 4, D:3) a +0 ring mail (11, 14, D:3) a +0 dagger (16, 22, D:3) a ball python skeleton (20, 45, D:3) a +0 robe (23, 24, D:3) a +0 leather armour a +1 short sword of draining an orc skeleton (33, 27, D:3) a +0 leather armour (42, 21, D:3) a +0 falchion (51, 23, D:3) a parchment of Passage of Golubria (52, -15, D:3) a +0 club a goblin skeleton (53, 16, D:3) a rat skeleton (59, -5, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (0, 20, D:4) a +0 robe (1, 2, D:4) a hobgoblin corpse (skeletalised by now) (4, 29, D:4) a parchment of Passwall (15, 8, D:4) a +0 robe (15, 41, D:4) a +0 short sword (15, 42, D:4) a +0 dagger an orc skeleton (15, 43, D:4) a +0 trident (16, 43, D:4) a +0 chain mail a +0 short sword an orc skeleton (18, -4, D:4) a quokka skeleton (18, 34, D:4) the medusa talisman of Weirdness {rN+ rCorr Dex+2} [medusa talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (28, 16, D:4) a book of Battle (28, 17, D:4) an adder corpse (skeletalised by now) (33, 30, D:4) a staff of fire (41, 30, D:4) a +0 dagger (42, -8, D:4) an inkwell talisman Level 5 of the Dungeon (4, 41, D:5) a +1 whip of holy wrath a gnoll skeleton (5, 38, D:5) a +0 spear (6, 38, D:5) a +0 robe a +0 whip (6, 41, D:5) a +0 spear (7, 39, D:5) a +0 spear a gnoll skeleton Level 6 of the Dungeon (0, 0, D:6) a parchment of Foxfire (3, 8, D:6) 11 gold pieces (10, 0, D:6) a potion of haste