Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14541144256271773171 25 Timbabwe the Apothecary (level 3, 24/24 HPs) Began as a Human Wanderer on Feb 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:12:02 (1088 turns). Timbabwe the Apothecary (Human Wanderer) Turns: 1088, Time: 00:12:02 Health: 24/24 AC: 3 Str: 12 XL: 3 Next: 4% Magic: 5/5 EV: 9 Int: 15 God: Gold: 16 SH: 4 Dex: 11 Spells: 1/4 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. You spent 48 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) b - a +0 sling (You found it on level 1 of the Dungeon) l - a +0 whip (You found it on level 1 of the Dungeon) Missiles e - 12 stones (quivered) i - 2 poisoned darts Armour c - a +0 robe d - a +0 buckler (worn) g - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) n - a +0 ring mail (You found it on level 1 of the Dungeon) Scrolls f - a scroll of amnesia {unknown} h - 2 scrolls of blinking m - a scroll of fog {unknown} o - 3 scrolls of identify {unknown} p - a scroll of revelation {unknown} Potions j - a potion of enlightenment {unknown} k - a potion of might Skills: - Level 1.0 Armour - Level 3.0 Shields + Level 1.4 Spellcasting * Level 1.4 Conjurations + Level 2.3 Necromancy + Level 3.2 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 16% 1 b - Grave Claw Necr 16% 2d8 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 32% 1 Sublimation of Blood Necr 8% N/A 24% 2 Swiftness Air 1% N/A 77% 3 Fulminant Prism Conj/Alch 4% 3d5 85% 4 Ignite Poison Fire/Alch 5% N/A 91% 4 Airstrike Air 0% 2d(1-17) 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 1/4 mp. You start resting. HP restored. Magic restored. Health restored: 19; MP restored: 4 Things that are here: a +0 dagger; a goblin corpse A ball python comes into view. Casting: Sting (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ball python hisses angrily. The ball python bites you but does no damage. The ball python barely misses you. You closely miss the ball python. The ball python misses you. You block the ball python's attack. You hit the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. You block the ball python's attack. You hit the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 Health restored: 24; MP restored: 5 You see here a +0 ring mail. You see here a +0 ring mail. Done exploring. You see here a +0 ring mail. n - a +0 ring mail You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. Done exploring. Things that are here: a +0 dagger; a goblin corpse There is a stone staircase leading down here. You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You start removing your armour. You continue removing your +0 leather armour. x4 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. You start removing your armour. You continue removing your +0 ring mail. x4 You finish removing your +0 ring mail. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 10 gold pieces (gained 6). o - 3 scrolls labelled TICIPR WUYTAOX You now have 16 gold pieces (gained 6). p - a scroll labelled LUHIHYUZOR Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. Casting: Sting (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet closely misses the goblin. Casting: Sting (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting misses the goblin. The goblin hits you but does no damage. You now have 4/5 mp. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The goblin hits you but does no damage. a - a +0 dagger (weapon) You hit the goblin. You kill the goblin! You see here a +0 dagger. Found a smoky coppery potion. Found a stone staircase leading down. MP restored: 5 You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ### . ... !>##. #.# #.#.. #.# #.#.# #.# #.#.# #.# #.#.# #@###.#.#### #......)...# #####...##.#### ######...#....<# #<...#...#..#### #........#..# #.##.#..##..###### #.#..............# #....#.#########.# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 4 hobgoblins (D:1) 3 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Timbabwe the Human Wanderer began the quest for the Orb. 0 | D:1 | Timbabwe set off with the following items: a +0 club, a | scroll of blinking, a +0 robe, a +0 buckler; and the | following spell memorised: Sting; and the following spells | available to memorise: Grave Claw, Sublimation of Blood, | Fulminant Prism, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 187 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/3 282 | D:1 | Reached skill level 1 in Conjurations 423 | D:1 | Found Ujacogh's Distillery. 442 | D:1 | Bought a potion of might for 48 gold pieces 908 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/5 959 | D:1 | Learned a level 2 spell: Grave Claw 1088 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, serial_shops, nicolae_square_shop D:2: layout_basic, chequers_ecumenical_altar_island, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.4 Armour | | 1.0 Shields | | 3.0 Spellcasting | | 1.4 Necromancy | | 2.3 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Whip || 16 Dagger || 35 Fire: Sling || 17 Cast: Sting || 15 Armour: Robe || 41 Leather armour || 2 Dodge: Dodged || 44 Block: Buckler || 23 Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, serial_shops, nicolae_square_shop D:2: layout_basic, chequers_ecumenical_altar_island, uniq_sigmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1095 | 1063 | 32 | 139 | 513 | 2 | 547.5 | Dungeon | 1095 | 1063 | 32 | 139 | 513 | 2 | 547.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1031 daAuts D:2: 64 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+----------------------