Dungeon Crawl Stone Soup version 0.33-a0-1301-gdd9937bba7 (webtiles) character file. Game seed: 4637841235122528087 96 ToadDude the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Apr 7, 2025. Was an Initiate of Vehumet. Slain by a sleepcap (7 damage) ... on level 5 of the Dungeon. The game lasted 00:09:47 (2556 turns). ToadDude the Conjurer (Deep Elf Conjurer) Turns: 2556, Time: 00:09:47 Health: -1/24 AC: 6 Str: 7 XL: 4 Next: 41% Magic: 8/13 EV: 11 Int: 28 God: Vehumet [......] Gold: 209 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . w - +8 dagger of Apsus {protect, rN+ Int+3} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . v - +0 helmet of Irijol {Str+3 Dex+2} rElec . t - +0 cloak rCorr . x - +0 pair of gloves SInv . u - +0 pair of boots Will +.... (no amulet) Stlth ++ q - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons w - the +8 dagger of Apsus (weapon) {protect, rN+ Int+3} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Armour a - a +0 robe (worn) g - a +1 hat t - a +0 cloak (worn) u - a +0 pair of boots (worn) v - the +0 helmet of Irijol (worn) {Str+3 Dex+2} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). x - a +0 pair of gloves (worn) Magical Staves f - a staff of air Jewellery q - a ring of willpower (worn) r - a ring of ice Scrolls d - a scroll of noise {unknown} e - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} k - 2 scrolls of fog {unknown} o - a scroll of immolation {unknown} s - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 3 potions of heal wounds {unknown} h - 3 potions of brilliance {unknown} i - 2 potions of resistance {unknown} l - a potion of mutation {unknown} m - a potion of cancellation {unknown} n - a potion of might {unknown} p - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 7% 1 Confusing Touch Hex 7% N/A 21% 3 Dazzling Flash Hex/Fire 14% N/A 21% 3 Inner Flame Hex/Fire 7% N/A 21% 3 Flame Wave Conj/Fire 22% 2d8 22% 4 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 54% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 54% 4 Sticky Flame Fire/Alch 7% 2d4 54% 4 Starburst Conj/Fire 11% 6d5 97% 6 Orb of Destruction Conj 19% 9d8 99% 7 Spellspark Servitor Conj/Frge 11% N/A 100% 7 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Gozag Kikubaaqudgha Okawaru Ru Sif Muna Trog Vehumet Wu Jian The Shining One Annotations: D:1 exclusion: staircase D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. There is a stone staircase leading up here. Found a leather armour. Found a leather armour. You open the door. Found a stone staircase leading down. A sleepcap comes into view. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you! You die... #.######### #.#<....... #.#..###### #.#..#.. #.#..#.# #.#..#.######## ######.#..#.#....... ...........@f.....>. ######.#..#.#....... #.#..#.#....... #.#..#.#....!.. #.#..#.######+# #[#..#.# #.#[.#.# #.#..#.# You could see a sleepcap. Vanquished Creatures Jessica (D:2) An adder (D:4) A dart slug (D:1) An endoplasm (D:1) 4 giant cockroaches 6 hobgoblins 12 jackals 7 kobolds 2 quokkas A bat (D:1) 5 frilled lizards 7 goblins 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ToadDude the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 310 | D:1 | Learned a level 2 spell: Searing Ray 807 | D:2 | Noticed Jessica 814 | D:2 | Killed Jessica 815 | D:2 | Reached skill level 5 in Conjurations 815 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 835 | D:2 | Noticed Sigmund 1131 | D:2 | Identified the ring "Rewn" {rElec Int+6} 1607 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 2017 | D:4 | Identified the +0 helmet of Irijol {Str+3 Dex+2} 2161 | D:4 | Reached skill level 5 in Spellcasting 2221 | D:4 | Identified the +8 dagger of Apsus {protect, rN+ Int+3} 2386 | D:4 | Found a staircase to the Ecumenical Temple. 2416 | Temple | Entered the Ecumenical Temple 2433 | Temple | Became a worshipper of Vehumet 2536 | D:5 | Entered Level 5 of the Dungeon 2556 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_cross D:2: layout_basic, nicolae_nh_oracle_at_delphi, uniq_sigmund, uniq_jessica D:3: layout_basic D:4: layout_layer_cave, minmay_temple_entry_arrows D:5: layout_basic, lightli_temple_of_fire, nicolae_overflow_crystal_walls, serial_shops, nicolae_shop_swords_in_saltire, minmay_starry_boxes Temple: hc_temple_tempest_star Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 20 || 91 Searing Ray | | 5 || 5 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 4 | 6 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2525 | 2397 | 128 | 18 | 1974 | 6 | 420.8 | Dungeon | 2492 | 2395 | 97 | 18 | 1974 | 5 | 498.4 | Temple | 32 | 1 | 31 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 819 daAuts D:3: 685 daAuts D:4: 654 daAuts D:2: 315 daAuts Temple: 32 daAuts D:5: 18 daAuts