Tol Level 1 of the Dungeon (5, 30, D:1) a +0 short sword 2 stones a kobold skeleton (6, 31, D:1) a +0 robe (7, -4, D:1) a bat corpse (skeletalised by now) (10, 42, D:1) a rat skeleton (15, 32, D:1) a +0 ring mail (19, 36, D:1) a rat corpse (skeletalised by now) (22, 4, D:1) a jackal skeleton (25, 43, D:1) a +2 short sword of holy wrath a kobold skeleton (30, 9, D:1) a +1 dagger of venom (34, 8, D:1) a +0 short sword (35, 27, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (18, 16, D:2) a jackal corpse (skeletalised by now) (21, 22, D:2) a quokka corpse (skeletalised by now) (22, 22, D:2) a ball python corpse (skeletalised by now) (28, 6, D:2) a +0 short sword (35, 14, D:2) a +0 club a kobold corpse (skeletalised by now) (44, 1, D:2) a +0 robe (45, -4, D:2) the +1 robe of a treasure trove {^Contam +Blink rN+} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (46, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 1, D:3) a +0 ring mail (0, 14, D:3) a +0 club (3, 16, D:3) an iguana corpse (skeletalised by now) (9, 10, D:3) a +0 robe a sewer (0, 0, Sewer) a ribbon worm corpse (0, 9, Sewer) a dart slug corpse (1, -1, Sewer) a ribbon worm corpse (3, -5, Sewer) a +0 short sword a kobold corpse (4, -4, Sewer) a +0 whip (4, -2, Sewer) a dart slug corpse (5, -3, Sewer) a +0 dagger (7, -8, Sewer) 2 stones (7, -7, Sewer) a stone (8, -8, Sewer) 2 stones (8, -7, Sewer) 2 stones (15, -13, Sewer) 2 flux baubles (16, -13, Sewer) a scroll of fear (17, -10, Sewer) a curare-tipped dart (22, -7, Sewer) a +0 club a +0 whip a +0 dagger a kobold corpse (23, -7, Sewer) a +0 club a kobold corpse (25, -7, Sewer) a +0 dagger 4 stones a kobold corpse