Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 480947964915580831 40 TranqWillizer the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Aug 7, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:27:12 (1504 turns). TranqWillizer the Magician (DjFE) Turns: 1504, Time: 00:27:12 Health: -1/25 AC: 6 Str: 7 XL: 3 Next: 72% Gold: 31 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) j - +0 whip (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... q - +4 ring of protection Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 whip d - a +0 spear g - a +0 sling j - a +0 whip of draining (weapon) Missiles k - 7 stones s - 5 silver javelins Armour a - a +0 robe (worn) e - a +0 leather armour n - a +0 robe Magical Staves c - a staff of earth Jewellery q - a +4 ring of protection (worn) Scrolls i - a scroll of identify t - a scroll of teleportation c - a scroll of enchant weapon {unknown} Potions c - 2 potions of curing f - a potion of moonshine {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 0.4 Maces & Flails + Level 0.2 Polearms + Level 2.4 Dodging + Level 2.3 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Kinetic Grapnel Frge 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is heavily wounded. The foxfire burns the gnoll. The gnoll is heavily wounded. The foxfire burns the gnoll. The gnoll is heavily wounded. You barely miss the gnoll. The gnoll is heavily wounded. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The foxfire burns the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The foxfire burns the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll closely misses you. The gnoll hits you with a +0 flail. You die... #.# #!# #.## ...# #j.# . #..# ... ###..#..... #.jj....... #@#...).... #.#.##..... #.#.# .... #.#.# ... #.#.# ## #.#.# #.#.# #.#.###### #.#......## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 5 bats (D:1) 3 frilled lizards 5 goblins 5 kobolds 9 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TranqWillizer the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | TranqWillizer set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 668 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 668 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1504 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms D:2: layout_loops_ring, minmay_domino_2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Stealth | 2 | 2.3 Fighting | | 0.3 Maces & Flails | | 0.4 Polearms | | 0.2 Dodging | | 2.4 Action || total ---------------------------++------- Attack: Normal || 74 Melee: Spear || 21 Unarmed || 1 Whip || 52 Cast: Foxfire || 27 Scorch || 1 Read: Teleportation || 3 Identify || 1 Blinking || 1 Revelation || 1 Stab: Sleeping || 3 Armour: Robe || 72 Dodge: Dodged || 57