Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9882011274370102312 25 TranqWillizer the Magician (level 3, -13/25 HPs) Began as a Djinni Conjurer on Aug 10, 2026. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (16 damage) ... on level 2 of the Dungeon. The game lasted 00:16:31 (1092 turns). TranqWillizer the Magician (Djinni Conjurer) Turns: 1092, Time: 00:16:32 Health: -13/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 101 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 whip (elec) rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... b - ring of positive energy Stlth ++ f - ring of see invisible HPRegen 0.24/turn %: infuse magic (-14 HP) @: mighty, about to teleport, fragile (+50% incoming damage), flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +0 whip of electrocution (weapon) e - a +0 dagger g - a +0 dagger h - a +0 short sword Armour a - a +0 robe (worn) i - a +0 robe j - a +0 pair of boots Jewellery b - a ring of positive energy (worn) f - a ring of see invisible (worn) Talismans d - the medusa talisman of the Catamount {*Silence rN++ Dex+5} (You found it on level 1 of the Dungeon) [medusa talisman] *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Scrolls c - 2 scrolls of identify {unknown} t - a scroll of teleportation Potions d - a potion of haste {unknown} f - a potion of curing {unknown} k - a potion of resistance {unknown} j - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History k - a purple potion Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of chaos. Crazy Yiuf shouts! Unknown command. Press: ? - help, . - travel You can't see that place. You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. You feel very mighty all of a sudden. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, 100% to hit) You freeze Crazy Yiuf! Crazy Yiuf is heavily wounded. You stop channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 100% to hit) The magic dart hits Crazy Yiuf but does no damage. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Your body becomes as fragile as glass! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... ###..####....#...... #....# #....#...### ♣....♣ #..#####.# ♣♣...♣ #.... ..# ♣♣.♣♣ #.##.#.### ♣♣.♣ #.. ... ♣.♣♣ ### #.## ♣♣.♣ #.# ♣@♣♣ # #j# ... #...# #).÷# ##### You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 2 endoplasms 3 hobgoblins 5 ball pythons 5 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TranqWillizer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | TranqWillizer set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Identified the medusa talisman of the Catamount {*Silence | rN++ Dex+5} 406 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 995 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 995 | D:2 | Learned a level 1 spell: Freeze 1085 | D:2 | Encountered Crazy Yiuf 1092 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_cross D:2: minmay_angry_zag, layout_loops_corners, basic_ecumenical_altar, basic_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.3 Unarmed Combat | | 0.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 14 Whip || 1 Cast: Magic Dart || 37 Freeze || 1 Searing Ray || 1 Read: Teleportation || 2 Blinking || 1 Brand weapon || 1 Armour: Robe || 20 Dodge: Dodged || 14