Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 933083927032461263 57 TranqWillizer the Magician (level 3, -2/20 HPs) Began as a Deep Elf Hedge Wizard on Aug 12, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:14:18 (967 turns). TranqWillizer the Magician (Deep Elf Hedge Wizard) Turns: 967, Time: 00:14:18 Health: -2/20 AC: 2 Str: 7 XL: 3 Next: 73% Magic: 4/11 EV: 11 Int: 26 God: Gold: 47 SH: 0 Dex: 14 Spells: 9/11 levels left rFire . . . (100%) f - +0 short sword (chaos) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 short sword of chaos (weapon) Missiles g - 5 poisoned darts h - 2 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +6 ring of intelligence (worn) Talismans e - a maw talisman Potions d - a potion of haste {unknown} f - a potion of curing {unknown} Skills: + Level 0.6 Fighting * Level 1.2 Short Blades + Level 2.6 Dodging + Level 2.8 Stealth * Level 4.8 Spellcasting + Level 2.4 Conjurations + Level 1.5 Summonings + Level 2.0 Necromancy + Level 1.3 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Apportation Tloc 26% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 5% 2 Call Imp Summ 28% N/A 6% 2 Blink Tloc 26% N/A 7% 2 Maxwell's Portable Pile Tloc 13% (3-9)d3 14% 3 Mephitic Cloud Conj/Alch/Air 10% N/A 17% 3 Confusing Touch Hex 6% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 plate armour (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 plate armour (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll barely misses you. You hit the gnoll but do no damage. Lightning courses through the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your Necromancy skill increases to level 2! The gnoll hits you with a +0 spear! You die... #.##.............# ..##..#####.####.# ............# #.# #.##...#.##.# #.# #.##...# #..# #.# #.##..... #.####.####### .......#.##............. ..##.#.#.#######.####### ........ . #@# ..##.#...## #j# ..# #.# ).# !.. ........ ..# .##...#. ...# .# .## .... .. .. #...# .. #. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 4 jackals A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards 3 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TranqWillizer the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 189 | D:1 | Learned a level 1 spell: Apportation 213 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/9 685 | D:1 | Reached skill level 1 in Short Blades 825 | D:2 | Reached XP level 3. HP: 18/20 MP: 6/11 967 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_loops_ring, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 1 | 1.2 Necromancy | 2 | 2.0 Fighting | | 0.6 Dodging | | 2.6 Stealth | | 2.8 Spellcasting | | 4.8 Conjurations | | 2.4 Summonings | | 1.5 Translocations | | 1.3 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 7 Short sword || 1 Cast: Magic Dart || 67 Drink: Magic || 1 Read: Noise || 1 Fog || 1 Brand weapon || 1 Silence || 1 Armour: Robe || 22 Dodge: Dodged || 31