TranqWillizer Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 34, D:1) a ball python corpse (skeletalised by now) (3, 4, D:1) a +0 whip 4 stones (9, 54, D:1) a +0 whip (12, 42, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 11, D:1) a hobgoblin skeleton (17, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 20, D:1) a +0 leather armour Level 2 of the Dungeon (2, 3, D:2) a +0 dagger a kobold skeleton (4, 2, D:2) a +0 whip (5, 12, D:2) a rat skeleton (7, 9, D:2) a quokka skeleton (20, 11, D:2) a +0 robe (27, 7, D:2) a +0 club 5 stones (27, 37, D:2) a ball python corpse (skeletalised by now) (32, 29, D:2) a +0 pair of gloves (32, 51, D:2) a rat corpse (skeletalised by now) (42, 19, D:2) a bat corpse (skeletalised by now) (47, 33, D:2) a +0 dagger (48, 22, D:2) a +0 club (54, 36, D:2) a +0 plate armour (62, 5, D:2) a +0 club Level 3 of the Dungeon (1, -28, D:3) a +0 dagger an orc skeleton (9, -17, D:3) a +0 robe (15, -19, D:3) a +0 whip a kobold corpse (skeletalised by now) (21, -33, D:3) a +0 dagger an orc corpse (skeletalised by now) (22, -42, D:3) a +0 short sword (22, -11, D:3) an adder skeleton a ball python skeleton (23, -12, D:3) a jackal skeleton (24, -41, D:3) a bat skeleton (29, -13, D:3) a bat corpse (skeletalised by now) (38, -40, D:3) a +0 morningstar (38, -11, D:3) a +0 long sword Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the riddle talisman "Nonlasaa" {MP+6 Str+3 Dex+5} (15160 gold) [riddle talisman] MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). the +1 leather armour "Diutioma" {Rampage} (1400 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +3 short sword of Destiny {reap, rElec Dex+5} (4250 gold) rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the hive talisman of Fiffanil {rC+} (9000 gold) [hive talisman] rC+: It protects you from cold. the earth staff "Ymmivum" {rC+ Int+2 Earth} (4320 gold) [staff of earth] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. the ring of Zoc Tiff {rElec Dex+6} (5000 gold) [ring of dexterity] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). the +0 robe of Mofi {*Corrode rN+++ Stlth-} (2190 gold) *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. the amulet "Isor Fun" {-Tele Regen+ Str+3 Int+4} (4470 gold) [amulet of regeneration] -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). the +8 mace "Hamieczo" {concuss, rF+ rN+ Stlth+} (6400 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 ring mail of Lavi {^Contam Int+3 Dex+2} (2590 gold) ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Heg Dolig" {Dissipate rElec rCorr Int+4} (5800 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the orb of the Dice {Stardust, rPois Str+2} (3940 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). the +4 mace "Gemmegh" {heavy, ^Drain Fly rElec Str+2} (4010 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. the ring "Xalamm" {AC+4 Int+5 Dex+3} (5980 gold) [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the lupine talisman of Plasticity {Harm Str+6} (5700 gold) [lupine talisman] Harm: It increases damage dealt and taken. Str+6: It affects your strength (+6). the +1 robe "Cowk" {rPois Will+ Dex+2 Archmagi} (4090 gold) rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +0 scale mail "Celiuve" {Dex+3} (1730 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 leather armour "Yleggi" {rElec} (3100 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 robe of Supple Strength {rElec rN+ Str+4 Dex-4} (1910 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +2 heavy spear (1740 gold) (7, 3, D:4) a +0 chain mail a +0 dagger the goblin skeleton of Ijyb (8, 5, D:4) a jackal skeleton (10, 6, D:4) a jackal skeleton (13, 5, D:4) a jackal skeleton (20, -42, D:4) a +0 ring mail (25, -39, D:4) a +0 short sword (26, -41, D:4) a +0 flail an orc skeleton (28, -5, D:4) an adder corpse (skeletalised by now) (36, -6, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (5, -47, D:5) a +0 leather armour (9, -1, D:5) 6 gold pieces (10, -3, D:5) 7 gold pieces (19, 4, D:5) a scroll of noise (24, -28, D:5) a +0 spear (31, 4, D:5) a +0 giant spiked club (40, -22, D:5) a +0 giant club (51, -4, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (2, 1, D:6) 14 gold pieces a +0 giant club (8, -2, D:6) a potion of attraction the Ecumenical Temple