TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -5, D:1) a kobold skeleton (8, 5, D:1) a hobgoblin skeleton (15, 17, D:1) a jackal corpse (skeletalised by now) (18, -23, D:1) 5 stones (22, -22, D:1) a frilled lizard corpse (skeletalised by now) (22, -14, D:1) 9 stones (25, 0, D:1) a bat skeleton (27, -19, D:1) a +0 buckler (27, 5, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (6, 0, D:2) a +0 club (6, 25, D:2) a bat corpse (skeletalised by now) (11, -1, D:2) a bat skeleton (11, 45, D:2) a quokka corpse (skeletalised by now) (12, 45, D:2) a +0 dagger (13, 16, D:2) a +0 robe (13, 22, D:2) a hobgoblin skeleton (15, 34, D:2) a quokka corpse (skeletalised by now) (22, 0, D:2) a ball python skeleton (34, -4, D:2) a ball python skeleton (39, 34, D:2) a +0 short sword 2 stones (42, 34, D:2) a ball python skeleton (45, 7, D:2) a +0 hand axe (50, 13, D:2) a +0 leather armour (54, 21, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, -2, D:2) a +0 kite shield (55, 10, D:2) a hobgoblin corpse (skeletalised by now) (58, 33, D:2) a +0 spear (59, -5, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 8, D:3) a +0 spear (5, 16, D:3) a +0 short sword (6, 14, D:3) a potion of curing (6, 45, D:3) a +0 tower shield (7, 10, D:3) a +0 hand axe a stone (14, 3, D:3) a +0 club (14, 6, D:3) 3 stones (17, 40, D:3) 6 stones (27, 1, D:3) a +0 hand axe (29, 13, D:3) 7 stones (30, 39, D:3) a +0 leather armour (45, 17, D:3) a +0 robe