TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -10, D:1) a +0 dagger 5 stones a +0 dagger (13, -15, D:1) 3 stones (22, 10, D:1) a +0 kite shield (23, 18, D:1) a hobgoblin corpse (skeletalised by now) (26, 6, D:1) a +0 club (28, -16, D:1) a ball python skeleton (29, 20, D:1) a +0 plate armour (31, 11, D:1) a +0 long sword (34, -1, D:1) a +0 dagger (34, 3, D:1) a quokka corpse (skeletalised by now) (36, 15, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (40, 8, D:1) 7 stones (42, -7, D:1) a +0 robe (43, -24, D:1) a +0 short sword 3 stones (44, -11, D:1) a bat skeleton (47, 2, D:1) a +0 dagger (49, 13, D:1) a +0 robe (56, 0, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 club (1, -2, D:2) a ball python corpse (11, -8, D:2) a +0 war axe (13, -7, D:2) a +0 chain mail (30, -7, D:2) a bat corpse (32, -8, D:2) a goblin corpse (32, -6, D:2) a +0 dagger a goblin corpse (34, -6, D:2) a +0 robe (34, -1, D:2) a ball python corpse (42, 26, D:2) a bat corpse